Magic Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,384 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 25d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 26 on average | 23/400 | ▲+5+28.4% | |
| 2 | [EU East] Facepunch Primitive 1EU · groups of 8+ · monthly · 18 on average | 5/400 | ▼−4−41.2% | |
| 3 | JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 4 on average | 5/120 | ▲+3+150.0% | |
| 4 | JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 3 on average | 9/120 | ▲+7+350.0% | |
| 5 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average | 3/100 | ▼−1−23.4% |
Quick answers
from the figures on this pageMap and Rules
How is Magic Test Server configured in terms of rules and settings?
No gather rate appears in the name of Magic Test Server. The default group size of 8 players applies here. It runs primitive, melee, bows and spears; no firearms. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Magic Test Server?
The game generates the procedural map on Magic Test Server.
Population
What is the rank of Magic Test Server?
In the top – of all ranked servers, Magic Test Server is #15,384 on player hours over the last seven days.
What is the population on Magic Test Server?
At present, Magic Test Server is offline; the last sighting was 25 days 9 hours ago.
Wipe Frequency
How often does Magic Test Server wipe?
The record holds too few of Magic Test Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 25 days 14 hours old.
Server Info
Where can Magic Test Server be found?
No region is published by Magic Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 174.194.198.179:28115.
Magic Test Server is on which Rust version?
The version in use at Magic Test Server: Rust network protocol 2633 and build 164530, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Magic Test Server?
Magic Test Server is down. The last time we saw it was 25 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 19 September 2026.
Tags and Rankings
What is the meaning of the tags on Magic Test Server?
The game's server browser reads gmprimitive (Game mode): The primitive ruleset removes guns, leaving bows, spears and melee; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework, which Magic Test Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Magic Test Server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Magic Test Server: Modded Rust servers and Primitive Rust servers: live list. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to Join
What steps do I take to join Magic Test Server?
Type client.connect 174.194.198.179:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmprimitive,cs164530,ts8,^z,^y
Game
gmprimitive
mp10
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.