GimpyTown
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #11,222 top 50%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago monthly schedule
- Next wipe
- 22d 15h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 166/200 | ▲+12+8.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average | 87/200 | ▪+0−0.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 400/425 | ▲+72+21.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 92/200 | ▲+9+11.2% | |
| 5 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 91/125 | ▲+11+14.0% | |
| 6 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 273 on average | 59/300 | ▼−14−19.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on GimpyTown?
No gather rate appears in the name of GimpyTown. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
Which map is played on GimpyTown?
The game generates the procedural map on GimpyTown.
Player Count
Where does GimpyTown sit in the rankings?
For the last seven days, GimpyTown holds rank #11,222 on player hours, in the top 50% of all ranked servers.
How full is GimpyTown?
On GimpyTown, 0 players are in now, out of 50 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 1 players.
Wipe Schedule
How often does GimpyTown wipe?
The estimate for GimpyTown's next wipe comes from the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. Its world now is 4 days 2 hours old. Its tags list a wipe each month.
Server Overview
Where can GimpyTown be found?
No region is published by GimpyTown. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 174.26.75.4:28015 is its address.
GimpyTown is on which Rust version?
Rust network protocol 2634 and build 167398 on Windows is what GimpyTown runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of GimpyTown?
The server is live: GimpyTown is online. The server stayed up 100% of the time in the last 1 full day. 24 of 24 hours were online. First sighting by Rust Analytics: 12 October 2026.
Tags & Filters
How should you interpret the tags on GimpyTown?
These tags are published by GimpyTown and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does GimpyTown show up in Rust Analytics lists and filters?
On Rust Analytics, GimpyTown matches these lists: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Connection
What is the process to join GimpyTown?
The console route: start Rust, press F1, enter client.connect 174.26.75.4:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.