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RUST ANALYTICS
LIVE69,203PLY11,678SRV
QUOTE 174.91.200.182:28015 Offline checked 14h ago

Contracts Oxide Production (28015)

moddedoxide
Players · last
0/ 3
+024h
0% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 3
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#10,011
top 45%
Rank · 7d ago
#9,503
508 places down
Last wipe
15h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75121:0022:0004:0005:00Wiped Tue 13 Oct, 21:28 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.7 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctThu 10 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 05:27 UTC15h ago – – running 1
Tue 13 Oct, 21:28 UTC23h ago – – – 1
Sat 3 Oct, 04:34 UTC11d ago 1 held half 10.7 days 1
Thu 10 Sep, 03:56 UTC34d ago – – 23 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average89/300+42+89.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average111/225+30+37.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average20/1000−18−47.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−4−35.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average41/700−13−23.7%

Quick answers

from the figures on this page

Map and Rules

How is Contracts Oxide Production (28015) configured in terms of rules and settings?

The name of Contracts Oxide Production (28015) carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Contracts Oxide Production (28015)?

The game generates the procedural map on Contracts Oxide Production (28015).

Population

What position does Contracts Oxide Production (28015) hold in the server rankings?

In the top 45% of all ranked servers, Contracts Oxide Production (28015) is #10,011 on player hours over the last seven days.

How full is Contracts Oxide Production (28015)?

At present, Contracts Oxide Production (28015) is offline; the last sighting was 14 hours ago. Average players over seven days: 1; peak: 1. Over the last 48 hours, the peak hour was 04:00 UTC, averaging 1 players.

Wipe Frequency

What happens on wipe day at Contracts Oxide Production (28015)?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does Contracts Oxide Production (28015) wipe?

Contracts Oxide Production (28015) wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 15 hours ago the current world was created.

Server Info

What is the server location for Contracts Oxide Production (28015)?

There is no region published for Contracts Oxide Production (28015). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 174.91.200.182:28015 is its address.

Contracts Oxide Production (28015) runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on Contracts Oxide Production (28015). Joining requires the same protocol on your game, which Steam updates.

Is Contracts Oxide Production (28015) up, and how consistent is its uptime?

Contracts Oxide Production (28015) is down. The last time we saw it was 14 hours ago. The last 7 full days give 4% uptime, 7 hours on out of 168. 19 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Contracts Oxide Production (28015)?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): It holds 3 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which Contracts Oxide Production (28015) publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Contracts Oxide Production (28015)?

These Rust Analytics lists include Contracts Oxide Production (28015): Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to Contracts Oxide Production (28015)?

The console route: start Rust, press F1, enter client.connect 174.91.200.182:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp3
Max players It holds 3 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.