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RUST ANALYTICS
LIVE50,009PLY11,602SRV
QUOTE 175.134.251.133:28015 Offline checked 11d ago

MUSHIMOCHI Server

Players · last
1/ 8
n/a24h
12% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 8
12% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,797
top 60%
Rank · 7d ago
#13,006
791 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average214/225+30+16.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average181/225+67+58.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average386/400−29−7.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average175/200+70+66.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average142/225+46+47.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on MUSHIMOCHI Server?

The name of MUSHIMOCHI Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on MUSHIMOCHI Server?

A procedural map runs on MUSHIMOCHI Server, created by the game.

Player Count

What position does MUSHIMOCHI Server hold in the server rankings?

For the last seven days, MUSHIMOCHI Server holds rank #13,797 on player hours, in the top 60% of all ranked servers.

How many players does MUSHIMOCHI Server have?

Right now, MUSHIMOCHI Server is offline; the last sighting was 11 days 7 hours ago.

Wipe Frequency

On what cycle does MUSHIMOCHI Server wipe?

No rhythm can be told for MUSHIMOCHI Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 9 hours.

Server Overview

What is the server location for MUSHIMOCHI Server?

There is no region published for MUSHIMOCHI Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 175.134.251.133:28015.

MUSHIMOCHI Server is on which Rust version?

The build is Rust network protocol 2634 and build 166586 on Windows, running on MUSHIMOCHI Server. Joining requires the same protocol on your game, which Steam updates.

Is MUSHIMOCHI Server up, and how consistent is its uptime?

No response from MUSHIMOCHI Server. It was last seen 11 days 7 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on MUSHIMOCHI Server?

These tags are published by MUSHIMOCHI Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): Capacity: 8 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

MUSHIMOCHI Server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include MUSHIMOCHI Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join MUSHIMOCHI Server?

The console route: start Rust, press F1, enter client.connect 175.134.251.133:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp8
Max players Capacity: 8 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build Game build: 166586.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.