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RUST ANALYTICS
LIVE54,306PLY11,642SRV
QUOTE 175.197.111.242:28015 Offline checked 13d ago

HORIHEE RUNTIME LAB

Players · last
1/ 4
n/a24h
25% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 4
25% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,441
top 60%
Rank · 7d ago
#7,746
6695 places down
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep29 Sep2 Oct4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.6 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Fri 25 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 01:31 UTC18d ago 1 – running 1
Thu 24 Sep, 10:39 UTC19d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average242/275+40+20.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average234/275+90+62.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average327/350−84−20.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average217/250+98+83.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average40/250+5+12.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average190/275+61+47.3%

Quick answers

from the figures on this page

Rules & Settings

How is HORIHEE RUNTIME LAB configured in terms of rules and settings?

No gather rate is given in the name of HORIHEE RUNTIME LAB. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on HORIHEE RUNTIME LAB?

The game generates the procedural map on HORIHEE RUNTIME LAB.

Activity

Where does HORIHEE RUNTIME LAB sit in the rankings?

In the top 60% of all ranked servers, HORIHEE RUNTIME LAB is #14,441 on player hours over the last seven days.

What is the population on HORIHEE RUNTIME LAB?

At present, HORIHEE RUNTIME LAB is offline; the last sighting was 13 days 5 hours ago.

Wipe Cycle

How does HORIHEE RUNTIME LAB handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does HORIHEE RUNTIME LAB schedule its wipes?

There are too few wipes on record for HORIHEE RUNTIME LAB to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 19 days 16 hours.

Server Info

Where can HORIHEE RUNTIME LAB be found?

No region is published by HORIHEE RUNTIME LAB. Rust Analytics reports the location a server claims, not the machine's actual location. 175.197.111.242:28015 is its address.

HORIHEE RUNTIME LAB is on which Rust version?

Rust network protocol 2633 and build 165217 on Windows is what HORIHEE RUNTIME LAB runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is HORIHEE RUNTIME LAB and is it currently online?

No response from HORIHEE RUNTIME LAB. It was last seen 13 days 5 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 24 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on HORIHEE RUNTIME LAB?

Published by HORIHEE RUNTIME LAB for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

HORIHEE RUNTIME LAB appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature HORIHEE RUNTIME LAB: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join HORIHEE RUNTIME LAB?

Type client.connect 175.197.111.242:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Capacity: 4 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.