Local Staging Test
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,806 top 60%
- Rank · 7d ago
- #11,560 ▼2246 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 230/275 | ▲+28+14.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 219/275 | ▲+75+52.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 347/350 | ▼−64−15.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 190/250 | ▲+71+60.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 36/250 | ▲+1+1.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 176/275 | ▲+47+36.4% |
Quick answers
from the figures on this pageServer Rules
How is Local Staging Test configured in terms of rules and settings?
The name of Local Staging Test carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Local Staging Test?
Local Staging Test uses a procedural map, which the game generates.
Activity
Where does Local Staging Test sit in the rankings?
In the top 60% of all ranked servers, Local Staging Test is #13,806 on player hours over the last seven days.
How full is Local Staging Test?
Right now, Local Staging Test is offline; the last sighting was 11 days 13 hours ago.
Wipe Cycle
When does Local Staging Test schedule its wipes?
There are too few wipes on record for Local Staging Test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 12 hours.
Server Overview
What is the location of Local Staging Test?
There is no region published for Local Staging Test. Rust Analytics reports the location a server claims, not the machine's actual location. 175.38.78.203:28015 is its address.
What Rust version is Local Staging Test running?
Rust network protocol 2634 and build 166465 on Windows is what Local Staging Test runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Local Staging Test?
Offline at this moment: Local Staging Test. Last seen 11 days 13 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 1 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Local Staging Test?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166465 (Build): Build 166465; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Local Staging Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Local Staging Test show up in Rust Analytics lists and filters?
These Rust Analytics lists include Local Staging Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join Local Staging Test?
Type client.connect 175.38.78.203:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8
Game
gmrust
mp10
ts8
v2634
cs166465
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.