Server_217_DevBlog
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,404 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 29d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Barren
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 52/300 | ▲+38+277.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 67/225 | ▲+26+64.4% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+2+1.9% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average | 11/1000 | ▼−5−30.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 5/1000 | ▪+0−4.8% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 25/700 | ▲+2+9.1% |
Quick answers
from the figures on this pageServer Rules
How is Server_217_DevBlog configured in terms of rules and settings?
No gather rate appears in the name of Server_217_DevBlog. A group limit is not published. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. The server has VAC, Valve's anti-cheat, switched off.
Player Count
Where does Server_217_DevBlog sit in the rankings?
For the last seven days, Server_217_DevBlog holds rank #15,404 on player hours, in the top – of all ranked servers.
What is the population on Server_217_DevBlog?
At present, Server_217_DevBlog is offline; the last sighting was 29 days 5 hours ago.
Wipe Cycle
When does Server_217_DevBlog schedule its wipes?
There are too few wipes on record for Server_217_DevBlog to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 29 days 9 hours ago the current world was created.
Server Info
What is the server location for Server_217_DevBlog?
No region is published by Server_217_DevBlog. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 176.119.169.227:28015 is its address.
Server_217_DevBlog runs which version of Rust?
The version in use at Server_217_DevBlog: Rust network protocol 2183, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is Server_217_DevBlog up, and how consistent is its uptime?
Offline at this moment: Server_217_DevBlog. Last seen 29 days 5 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 15 September 2026.
Tags & Filters
How should you interpret the tags on Server_217_DevBlog?
These tags are published by Server_217_DevBlog and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; v2183 (Protocol): Your game must run protocol 2183 to connect; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Categorised as Modded: plugins or settings alter gameplay; h5e7466bf (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Server_217_DevBlog?
On Rust Analytics, Server_217_DevBlog matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded.
Joining the Server
What steps do I take to join Server_217_DevBlog?
Type client.connect 176.119.169.227:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.