Rust Oxide Dev - Local
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #9,712 top 43%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 6 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 23/300 | ▼−15−38.9% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 23/245 | ▼−3−10.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−1.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 7/1000 | ▼−6−46.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−6−85.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 12/700 | ▼−23−66.0% |
Quick answers
from the figures on this pageServer Rules
How is Rust Oxide Dev - Local configured in terms of rules and settings?
No gather rate appears in the name of Rust Oxide Dev - Local. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Which map is played on Rust Oxide Dev - Local?
The game generates the procedural map on Rust Oxide Dev - Local.
Activity
What is the rank of Rust Oxide Dev - Local?
In the top 43% of all ranked servers, Rust Oxide Dev - Local is #9,712 on player hours over the last seven days.
How full is Rust Oxide Dev - Local?
Right now, Rust Oxide Dev - Local is offline; the last sighting was 45 hours ago. The seven-day average is 1 players, with a peak of 1. At 07:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.
Wipe Cycle
How often does Rust Oxide Dev - Local wipe?
The record holds too few of Rust Oxide Dev - Local's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 6 days 16 hours.
Server Overview
What is the server location for Rust Oxide Dev - Local?
No region is published by Rust Oxide Dev - Local. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 176.60.23.183:28115.
Rust Oxide Dev - Local is on which Rust version?
Rust network protocol 2634 and build 167398 on Windows is what Rust Oxide Dev - Local runs. The protocol has to match for you to join, and Steam applies that update.
Is Rust Oxide Dev - Local up, and how consistent is its uptime?
No response from Rust Oxide Dev - Local. It was last seen 45 hours ago. 2 full days have passed with 4% uptime, 2 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Rust Oxide Dev - Local?
These tags are published by Rust Oxide Dev - Local and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
Rust Oxide Dev - Local appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Rust Oxide Dev - Local: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What is the process to join Rust Oxide Dev - Local?
Type client.connect 176.60.23.183:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.