CX - RUST
Key statistics
the figures behind the quote- Players now
- 0/ 30 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,156 top 63%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5h ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 4500 Procedural Map · seed 1586544950
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:16 UTC5h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 213/225 | ▲+29+15.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 172/225 | ▲+58+50.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average | 390/400 | ▼−25−6.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 170/200 | ▲+65+61.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 31/250 | ▲+3+9.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 142/225 | ▲+46+47.2% |
Quick answers
from the figures on this pageServer Rules
How is CX - RUST configured in terms of rules and settings?
The name of CX - RUST carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on CX - RUST?
CX - RUST uses a procedural map of size 4,500 with seed 1586544950, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What position does CX - RUST hold in the server rankings?
For the last seven days, CX - RUST holds rank #14,156 on player hours, in the top 63% of all ranked servers.
What is the population on CX - RUST?
0 of 30 slots on CX - RUST are filled at the moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.
Wipe Schedule
How often does CX - RUST wipe?
The record holds too few of CX - RUST's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 5 hours ago the current world was created.
Server Overview
Where can CX - RUST be found?
For CX - RUST, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 176.9.166.46:28015 is its address.
What is the performance like on CX - RUST?
Average server fps for the last 48 hours is 106; the floor was 98. 115,060 entities is the maximum carried: buildings, deployables and everything else. Up to 3,361 MB of memory was used. Low fps and growing entities are the source of felt lag.
What Rust version is CX - RUST running?
Rust network protocol 2634 and build 167781 on Linux is what CX - RUST runs. The protocol has to match for you to join, and Steam applies that update.
Is CX - RUST up, and how consistent is its uptime?
The server is live: CX - RUST is online. 3 hours ago is when it last restarted, judging by the uptime it reports. The earliest Rust Analytics saw it was 13 October 2026.
Server Tags
How should you interpret the tags on CX - RUST?
Published by CX - RUST for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp30 (Max players): Slot count: 30; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature CX - RUST?
These Rust Analytics lists include CX - RUST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to Join
What is the process to join CX - RUST?
Type client.connect 176.9.166.46:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp30
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.