Mirage Cobalt Dev
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,900 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – CraggyIsland
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 33/300 | ▼−20−38.1% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▪+0+0.5% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 3/1000 | ▼−12−79.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average | 0/1000 | ▼−6−100.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 9/700 | ▼−5−36.5% | |
| 6 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 4/200 | ▲+1+41.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Mirage Cobalt Dev?
No gather rate appears in the name of Mirage Cobalt Dev. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC is active.
Population
What is the rank of Mirage Cobalt Dev?
For the last seven days, Mirage Cobalt Dev holds rank #15,900 on player hours, in the top 72% of all ranked servers.
What is the population on Mirage Cobalt Dev?
At present, Mirage Cobalt Dev is offline; the last sighting was 10 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does Mirage Cobalt Dev schedule its wipes?
The record holds too few of Mirage Cobalt Dev's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 40 hours.
Server Details
What is the location of Mirage Cobalt Dev?
For Mirage Cobalt Dev, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 178.115.157.134:28015.
Mirage Cobalt Dev runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Windows, running on Mirage Cobalt Dev. Your game needs the same protocol to get in; Steam takes care of the update.
Is Mirage Cobalt Dev up, and how consistent is its uptime?
No response from Mirage Cobalt Dev. It was last seen 10 hours ago. 14 October 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on Mirage Cobalt Dev?
Published by Mirage Cobalt Dev for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Mirage Cobalt Dev appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Mirage Cobalt Dev matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What steps do I take to join Mirage Cobalt Dev?
Type client.connect 178.115.157.134:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.