Core Community | Island Build & Symmetry
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▼−1 −100.0% from 1
- 7-day average
- 1 peak 1
- Rank
- #8,323 top 38%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 10 player hours, last seven days
- Map
- – Custom Map
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average | 42/999 | ▼−12−22.5% | |
| 2 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 91 on average | 112/999 | ▲+49+77.5% | |
| 3 | [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average | 73/150 | ▼−17−18.5% | |
| 4 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average | 43/100 | ▼−19−31.1% | |
| 5 | AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 27 on average | 8/100 | ▼−4−30.4% | |
| 6 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 19 on average | 12/100 | ▲+3+37.1% |
Quick answers
from the figures on this pageRules & Settings
How is Core Community | Island Build & Symmetry configured in terms of rules and settings?
No gather rate appears in the name of Core Community | Island Build & Symmetry. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.
Player Count
Where does Core Community | Island Build & Symmetry sit in the rankings?
In the top 38% of all ranked servers, Core Community | Island Build & Symmetry is #8,323 on player hours over the last seven days.
How full is Core Community | Island Build & Symmetry?
Right now, Core Community | Island Build & Symmetry is offline; the last sighting was 9 hours ago. Average players over seven days: 1; peak: 1. At 01:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
On what cycle does Core Community | Island Build & Symmetry wipe?
The record holds too few of Core Community | Island Build & Symmetry's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 2 days 10 hours ago the current world was created.
Server Overview
What is the location of Core Community | Island Build & Symmetry?
For Core Community | Island Build & Symmetry, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 178.170.253.50:28015 is its address.
What Rust version is Core Community | Island Build & Symmetry running?
The build is Rust network protocol 2634 and build 167398 on Windows, running on Core Community | Island Build & Symmetry. Joining requires the same protocol on your game, which Steam updates.
How reliable is Core Community | Island Build & Symmetry and is it currently online?
No response from Core Community | Island Build & Symmetry. It was last seen 9 hours ago. 14 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Core Community | Island Build & Symmetry?
Published by Core Community | Island Build & Symmetry for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Core Community | Island Build & Symmetry appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Core Community | Island Build & Symmetry: Modded Rust servers and Rust build and creative servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to Core Community | Island Build & Symmetry?
The console route: start Rust, press F1, enter client.connect 178.170.253.50:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.