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RUST ANALYTICS
LIVE37,697PLY11,506SRV
QUOTE 178.202.148.84:28015 Offline checked 9d ago

Rust Test Server

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,849
top 61%
Rank · 7d ago
#6,246
7603 places down
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep1 Oct4 Oct8 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 08:25 UTC9d ago 1 – running 0
Sat 3 Oct, 09:15 UTC10d ago 1 – 1 days 1
Thu 1 Oct, 12:59 UTC12d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average166/200+12+8.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average87/200+0−0.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average400/425+72+21.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average92/200+9+11.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average21/250−9−29.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average91/125+11+14.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Rust Test Server?

No gather rate is given in the name of Rust Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Rust Test Server?

A procedural map runs on Rust Test Server, created by the game.

Player Count

What position does Rust Test Server hold in the server rankings?

In the top 61% of all ranked servers, Rust Test Server is #13,849 on player hours over the last seven days.

What is the population on Rust Test Server?

At present, Rust Test Server is offline; the last sighting was 9 days 14 hours ago.

Wipe Frequency

How does Rust Test Server handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does Rust Test Server wipe?

Rust Test Server wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 9 days 19 hours.

Server Info

What is the location of Rust Test Server?

No region is published by Rust Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 178.202.148.84:28015 is its address.

Rust Test Server runs which version of Rust?

Rust network protocol 2634 and build 166652 on Windows is what Rust Test Server runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Rust Test Server and is it currently online?

No response from Rust Test Server. It was last seen 9 days 14 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 24 September 2026.

Server Tags

How should you interpret the tags on Rust Test Server?

Published by Rust Test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Rust Test Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Rust Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to Rust Test Server?

Type client.connect 178.202.148.84:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.