Event Test Server
Key statistics
the figures behind the quote- Players now
- 1/ 20 5% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #10,770 top 48%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- resets 6 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 21:24 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 21:03 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 17:50 UTC3d ago | – | – | – | 1 |
| Sun 11 Oct, 13:08 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 12:43 UTC3d ago | – | – | – | 1 |
| Sun 11 Oct, 11:56 UTC3d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Pickle Rust EU MonthlyEU · no group limit · 50 on average | 56/100 | ▲+9+18.0% | |
| 2 | Buttered Cat | Wandering Tradergroups of 8+ · 1 on average | 0/10 | ▼−2−100.0% | |
| 3 | RatAttacK: No Honorgroups of 8+ · 1 on average | 0/50 | ▼−4−100.0% | |
| 4 | NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 158 on average | 182/500 | ▲+69+61.1% | |
| 5 | Vital Rust - EU MonthlyEU · no group limit · 83 on average | 78/100 | ▪+0+0.0% | |
| 6 | Magic Rust Vanilla (Monthly) JUST WIPED | 14.10no group limit · 70 on average | 47/100 | ▼−32−40.2% |
Quick answers
from the figures on this pageServer Rules
How is Event Test Server configured in terms of rules and settings?
No gather rate appears in the name of Event Test Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Event Test Server?
Event Test Server uses a procedural map, which the game generates.
Player Count
What position does Event Test Server hold in the server rankings?
In the top 48% of all ranked servers, Event Test Server is #10,770 on player hours over the last seven days.
How many players does Event Test Server have?
At present, Event Test Server is offline; the last sighting was 3 days 1 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.
Wipe Frequency
How often does Event Test Server wipe?
A new world every few hours is what Event Test Server does. None of those resets is a wipe, and no wipe schedule is kept.
Server Details
Where can Event Test Server be found?
There is no region published for Event Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 178.208.104.115:28035.
What Rust version is Event Test Server running?
The build is Rust network protocol 2634 and build 167398 on Windows, running on Event Test Server. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Event Test Server?
No response from Event Test Server. It was last seen 3 days 1 hours ago. 2 full days have passed with 0% uptime, 0 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Event Test Server?
These tags are published by Event Test Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Event Test Server?
These Rust Analytics lists include Event Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What steps do I take to join Event Test Server?
The console route: start Rust, press F1, enter client.connect 178.208.104.115:28035. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp20
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.