Test
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,960 top 71%
- Rank · 7d ago
- #5,221 ▼10739 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 0.6 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:01 UTC10d ago | 1 | – | running | 1 |
| Fri 2 Oct, 16:52 UTC11d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 225/275 | ▲+23+11.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 216/275 | ▲+72+50.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 361/350 | ▼−50−12.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 187/250 | ▲+68+57.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 37/250 | ▲+2+4.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 177/275 | ▲+48+37.2% |
Quick answers
from the figures on this pageServer Rules
How is Test configured in terms of rules and settings?
No gather rate is given in the name of Test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on Test?
Test uses a procedural map, which the game generates.
Player Count
What position does Test hold in the server rankings?
For the last seven days, Test holds rank #15,960 on player hours, in the top 71% of all ranked servers.
What is the population on Test?
At present, Test is offline; the last sighting was 7 days 15 hours ago. Average players over the last seven days: 0.
Wipe Cycle
How does Test handle wipe day?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
When does Test schedule its wipes?
The record holds too few of Test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 10 days 16 hours old.
Server Overview
What is the location of Test?
For Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 178.217.58.76:28015 is its address.
What Rust version is Test running?
The build is Rust network protocol 2634 and build 166655 on Windows, running on Test. The protocol has to match for you to join, and Steam applies that update.
Is Test up, and how consistent is its uptime?
Offline at this moment: Test. Last seen 7 days 15 hours ago. 7 full days have passed with 2% uptime, 4 of 168 hours. 1 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Test?
Published by Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166655 (Build): It runs build 166655; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Test appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Test?
The console route: start Rust, press F1, enter client.connect 178.217.58.76:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs166655,ts8
Game
gmrust
mp2
ts8
v2634
cs166655
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.