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RUST ANALYTICS
LIVE48,308PLY11,594SRV
QUOTE 178.27.140.49:28015 Offline checked 30d ago

LocalTestNoEAC

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,004
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average195/225+11+6.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average149/200+35+30.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average408/425−7−1.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average154/200+49+46.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average132/175+36+36.8%

Quick answers

from the figures on this page

Map and Rules

How is LocalTestNoEAC configured in terms of rules and settings?

No gather rate is given in the name of LocalTestNoEAC. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

Which map is played on LocalTestNoEAC?

LocalTestNoEAC uses a procedural map, which the game generates.

Player Count

What position does LocalTestNoEAC hold in the server rankings?

For the last seven days, LocalTestNoEAC holds rank #13,004 on player hours, in the top – of all ranked servers.

What is the population on LocalTestNoEAC?

Right now, LocalTestNoEAC is offline; the last sighting was 30 days 3 hours ago.

Wipe Frequency

When does LocalTestNoEAC schedule its wipes?

There are too few wipes on record for LocalTestNoEAC to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 30 days 3 hours.

Server Details

What is the server location for LocalTestNoEAC?

For LocalTestNoEAC, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 178.27.140.49:28015 is its address.

LocalTestNoEAC runs which version of Rust?

The version in use at LocalTestNoEAC: Rust network protocol 2633 and build 163794, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is LocalTestNoEAC up, and how consistent is its uptime?

LocalTestNoEAC is down. The last time we saw it was 30 days 3 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on LocalTestNoEAC?

These tags are published by LocalTestNoEAC and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

LocalTestNoEAC appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, LocalTestNoEAC matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join LocalTestNoEAC?

Type client.connect 178.27.140.49:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.