111
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,965 top 71% · #501 in EA
- Rank · 7d ago
- #15,493 ▼1472 places down
- Last wipe
- 15d ago monthly schedule
- Next wipe
- 22d 17h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 28 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA LongEA · groups of 12+ · monthly · 207 on average | 86/200 | ▲+10+13.0% | |
| 2 | Rustafied.com - SEA LongEA · groups of 16+ · monthly · 100 on average | 40/200 | ▼−7−15.3% | |
| 3 | [SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 61 on average | 34/250 | ▲+9+37.4% | |
| 4 | [SEA] Facepunch 3EA · groups of 8+ · monthly · 30 on average | 13/250 | ▼−1−4.9% | |
| 5 | VandalRust|JP/KR/SEA|Vanilla|初心者歓迎|月間ワイプEA · groups of 8+ · monthly · 14 on average | 14/100 | ▲+14 | |
| 6 | nomarust LL | JP | Vanilla | MonthlyEA · groups of 8+ · monthly · 9 on average | 2/200 | ▼−3−56.4% |
Quick answers
from the figures on this pageRules & Settings
How is 111 configured in terms of rules and settings?
The name of 111 carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is not active.
What is the current map on 111?
111 uses a procedural map, which the game generates.
Population
What is the rank of 111?
In the top 71% of all ranked servers, 111 is #16,965 on player hours over the last seven days and #501 in Asia.
What is the population on 111?
Right now, 111 is offline; the last sighting was 15 days 9 hours ago.
Wipe Schedule
How often does 111 wipe?
From the force wipe, the next wipe at 111 is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 15 days 12 hours ago the current world was created. Its tags list a wipe each month.
Server Overview
What is the location of 111?
The EA tag and Asia are what 111 lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 18.183.56.121:28015.
111 runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on 111. Joining requires the same protocol on your game, which Steam updates.
Is 111 up, and how consistent is its uptime?
No response from 111. It was last seen 15 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 28 September 2026.
Tags & Filters
What is the meaning of the tags on 111?
Published by 111 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; EA (East Asia): East Asia is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does 111 show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature 111: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How to Join
What steps do I take to join 111?
The console route: start Rust, press F1, enter client.connect 18.183.56.121:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^m,^v,EA,gmrust,cs165217,ts8
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.