TestServer
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #13,695 top 62%
- Rank · 7d ago
- #8,999 ▼4696 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Custom Map
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, and #592 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 40 on average | 20/100 | ▼−41−67.3% | |
| 2 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average | 0/80 | ▼−2−100.0% | |
| 3 | PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average | 6/200 | ▼−4−38.3% | |
| 4 | [ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average | 3/101 | ▼−2−35.7% | |
| 5 | LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average | 0/100 | ▪+0 | |
| 6 | [US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average | 6/100 | ▪+0−5.7% |
Quick answers
from the figures on this pageServer Rules
How is TestServer configured in terms of rules and settings?
No gather rate is given in the name of TestServer. quad caps groups at 4 players. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.
Player Count
Where does TestServer sit in the rankings?
For the last seven days, TestServer holds rank #13,695 on player hours, in the top 62% of all ranked servers. In the quad group, it ranks #592.
How many players does TestServer have?
At present, TestServer is offline; the last sighting was 7 days 8 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Cycle
How often does TestServer wipe?
The record holds too few of TestServer's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 12 days 18 hours ago the current world was created.
Server Details
What is the server location for TestServer?
No region is published by TestServer. Rust Analytics reports the location a server claims, not the machine's actual location. 180.113.223.220:10241 is its address.
TestServer is on which Rust version?
The build is Rust network protocol 2634 and build 166494 on Windows, running on TestServer. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is TestServer and is it currently online?
TestServer is down. The last time we saw it was 7 days 8 hours ago. 6 full days have passed with 0% uptime, 0 of 144 hours. 7 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature TestServer?
These Rust Analytics lists include TestServer: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join TestServer?
Type client.connect 180.113.223.220:10241 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.