Staging PVE Australia (Carbon)
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #8,725 top 39% · #158 in OC
- Rank · 7d ago
- #10,059 ▲1334 places up
- Last wipe
- 4d ago monthly schedule
- Next wipe
- 22d 7h Thu 5 Nov, 19:00 UTC FW
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 9 player hours, last seven days
- Map
- 4500 Procedural Map · seed 354320
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers, top 71% in OC, and #473 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 5.7 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 22d 7hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:06 UTC4d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:58 UTC9d ago | 1 | held half | 5.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Friend Not Foe / PvE Community / AustralasiaOC · quad · biweekly · 1 on average | 0/50 | ▪+0 | |
| 2 | [US] Exotic Haven |PVE|Monthly|Skills|Zombies|NoDecayNA · quad · monthly · 3 on average | 2/250 | ▲+1+100.0% | |
| 3 | [陈阳小草]PVE/萌新/休闲/省肝/养老/听歌EA · quad · monthly · 2 on average | 5/99 | ▲+1+13.2% | |
| 4 | Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 41 on average | 12/140 | ▼−8−39.7% | |
| 5 | [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 23 on average | 19/200 | ▼−6−23.5% | |
| 6 | [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 19 on average | 18/200 | ▲+5+38.5% |
Quick answers
from the figures on this pageMap and Rules
How is Staging PVE Australia (Carbon) configured in terms of rules and settings?
The name of Staging PVE Australia (Carbon) carries no gather rate. A maximum of 4 players per group is set through quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the current map on Staging PVE Australia (Carbon)?
Staging PVE Australia (Carbon) uses a procedural map of size 4,500 with seed 354320, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What is the rank of Staging PVE Australia (Carbon)?
In the top 39% of all ranked servers, Staging PVE Australia (Carbon) is #8,725 on player hours over the last seven days and #158 in Oceania. In the quad group, it ranks #473.
How many players does Staging PVE Australia (Carbon) have?
0 of 40 slots on Staging PVE Australia (Carbon) are filled right now. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 1 players.
Wipe Cycle
What can you expect on wipe day for Staging PVE Australia (Carbon)?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 38 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
On what cycle does Staging PVE Australia (Carbon) wipe?
The only wipe at Staging PVE Australia (Carbon) is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 4 days 5 hours ago the current world was created. The tags state monthly wipes.
Server Overview
Where can Staging PVE Australia (Carbon) be found?
In Oceania, Staging PVE Australia (Carbon) lists itself with the OC tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 180.150.91.79:26010.
How is the performance on Staging PVE Australia (Carbon)?
Server fps over the last 48 hours: 148 on average, 19 at the lowest. The entity count reached 116,000, covering buildings, deployables and all else in the world. Up to 2,652 MB of memory was used. Low fps and growing entities are the source of felt lag.
Staging PVE Australia (Carbon) is on which Rust version?
Rust network protocol 2635 and build 167916 on Windows is what Staging PVE Australia (Carbon) runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Staging PVE Australia (Carbon)?
The server is live: Staging PVE Australia (Carbon) is online. The reported uptime puts its last restart at about 15 minutes ago. The last 7 full days give 88% uptime, 148 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.
Server Tags
What is the meaning of the tags on Staging PVE Australia (Carbon)?
These tags are published by Staging PVE Australia (Carbon) and read by the game's server browser: gmsoftcore (Game mode): Softcore rules, which are gentler; mp40 (Max players): Slot count: 40; ts4 (Group limit): 4 is the maximum team size; v2635 (Protocol): To join, your game needs protocol 2635; cs167916 (Build): Game build: 167916; ptsw (Networking): 'sw' is the network layer; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; OC (Oceania): The server browser files it under Oceania. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Staging PVE Australia (Carbon)?
These Rust Analytics lists include Staging PVE Australia (Carbon): Rust servers in Oceania, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
Joining the Server
How can I connect to Staging PVE Australia (Carbon)?
Type client.connect 180.150.91.79:26010 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/t3CSMukWdC.
Server tags
what each one meansPublished as mp40,ptsw,$r?,v2635,^z,^y,^m,OC,^p,gmsoftcore,cs167916,ts4
Game
gmsoftcore
mp40
ts4
v2635
cs167916
ptsw
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
