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RUST ANALYTICS
LIVE54,499PLY11,548SRV
QUOTE 180.150.91.79:26010 Online OC checked 8m ago

Staging PVE Australia (Carbon)

quad monthly wipes moddedcarbonpvesoftcore
Players · last
0/ 40
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#8,725
top 39% · #158 in OC
Rank · 7d ago
#10,059
1334 places up
Last wipe
4d ago
monthly schedule
Next wipe
22d 7h
Thu 5 Nov, 19:00 UTC FW
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
4500
Procedural Map · seed 354320
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 39% of all ranked servers, top 71% in OC, and #473 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 7h

The force wipe · high confidence

usual gap
5.7 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  1. 22d 7hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:06 UTC4d ago 1 – running 0
Sun 4 Oct, 12:58 UTC9d ago 1 held half 5.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friend Not Foe / PvE Community / AustralasiaOC · quad · biweekly · 1 on average0/50+0
2[US] Exotic Haven |PVE|Monthly|Skills|Zombies|NoDecayNA · quad · monthly · 3 on average2/250+1+100.0%
3[陈阳小草]PVE/萌新/休闲/省肝/养老/听歌EA · quad · monthly · 2 on average5/99+1+13.2%
4Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 41 on average12/140−8−39.7%
5[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 23 on average19/200−6−23.5%
6[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 19 on average18/200+5+38.5%

Quick answers

from the figures on this page

Map and Rules

How is Staging PVE Australia (Carbon) configured in terms of rules and settings?

The name of Staging PVE Australia (Carbon) carries no gather rate. A maximum of 4 players per group is set through quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the current map on Staging PVE Australia (Carbon)?

Staging PVE Australia (Carbon) uses a procedural map of size 4,500 with seed 354320, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of Staging PVE Australia (Carbon)?

In the top 39% of all ranked servers, Staging PVE Australia (Carbon) is #8,725 on player hours over the last seven days and #158 in Oceania. In the quad group, it ranks #473.

How many players does Staging PVE Australia (Carbon) have?

0 of 40 slots on Staging PVE Australia (Carbon) are filled right now. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 1 players.

Wipe Cycle

What can you expect on wipe day for Staging PVE Australia (Carbon)?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 38 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

On what cycle does Staging PVE Australia (Carbon) wipe?

The only wipe at Staging PVE Australia (Carbon) is the monthly force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 4 days 5 hours ago the current world was created. The tags state monthly wipes.

Server Overview

Where can Staging PVE Australia (Carbon) be found?

In Oceania, Staging PVE Australia (Carbon) lists itself with the OC tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 180.150.91.79:26010.

How is the performance on Staging PVE Australia (Carbon)?

Server fps over the last 48 hours: 148 on average, 19 at the lowest. The entity count reached 116,000, covering buildings, deployables and all else in the world. Up to 2,652 MB of memory was used. Low fps and growing entities are the source of felt lag.

Staging PVE Australia (Carbon) is on which Rust version?

Rust network protocol 2635 and build 167916 on Windows is what Staging PVE Australia (Carbon) runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Staging PVE Australia (Carbon)?

The server is live: Staging PVE Australia (Carbon) is online. The reported uptime puts its last restart at about 15 minutes ago. The last 7 full days give 88% uptime, 148 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on Staging PVE Australia (Carbon)?

These tags are published by Staging PVE Australia (Carbon) and read by the game's server browser: gmsoftcore (Game mode): Softcore rules, which are gentler; mp40 (Max players): Slot count: 40; ts4 (Group limit): 4 is the maximum team size; v2635 (Protocol): To join, your game needs protocol 2635; cs167916 (Build): Game build: 167916; ptsw (Networking): 'sw' is the network layer; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; OC (Oceania): The server browser files it under Oceania. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Staging PVE Australia (Carbon)?

These Rust Analytics lists include Staging PVE Australia (Carbon): Rust servers in Oceania, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

Joining the Server

How can I connect to Staging PVE Australia (Carbon)?

Type client.connect 180.150.91.79:26010 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://discord.com/invite/t3CSMukWdC.

Server tags

what each one means

Published as mp40,ptsw,$r?,v2635,^z,^y,^m,OC,^p,gmsoftcore,cs167916,ts4

Game

gmsoftcore
Game mode Softcore rules, which are gentler.
mp40
Max players Slot count: 40.
ts4
Group limit 4 is the maximum team size.
v2635
Protocol To join, your game needs protocol 2635.
cs167916
Build Game build: 167916.
ptsw
Networking 'sw' is the network layer.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.