����������
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,517 top 61% · #476 in EA
- Rank · 7d ago
- #10,521 ▼3996 places down
- Last wipe
- 17d ago monthly schedule
- Next wipe
- 22d 18h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 85% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA LongEA · groups of 12+ · monthly · 207 on average | 91/200 | ▼−10−9.7% | |
| 2 | Rustafied.com - SEA LongEA · groups of 16+ · monthly · 100 on average | 36/200 | ▼−9−19.7% | |
| 3 | [SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 61 on average | 28/250 | ▲+2+6.7% | |
| 4 | [SEA] Facepunch 3EA · groups of 8+ · monthly · 30 on average | 8/250 | ▼−7−46.1% | |
| 5 | VandalRust|JP/KR/SEA|Vanilla|初心者歓迎|月間ワイプEA · groups of 8+ · monthly · 14 on average | 13/100 | ▲+9+254.5% | |
| 6 | RustGalaxy Nexus JapanEA · groups of 100+ · monthly · 5 on average | 0/50 | ▼−1 |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on ����������?
The name of ���������� carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. It uses the term vanilla for itself: no altered rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is disabled.
What is the current map on ����������?
���������� uses a procedural map, which the game generates.
Player Count
What is the rank of ����������?
On seven-day player hours, ���������� sits at #14,517, in the top 61% across ranked servers and #476 in Asia.
How full is ����������?
Right now, ���������� is offline; the last sighting was 16 days 16 hours ago.
Wipe Cycle
How often does ���������� wipe?
The estimate for ����������'s next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 17 days 9 hours old. A monthly wipe schedule is published in its tags.
Server Info
What is the location of ����������?
In Asia, ���������� lists itself with the EA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 183.212.113.2:28015.
���������� runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on ����������. Your game needs the same protocol to get in; Steam takes care of the update.
Is ���������� up, and how consistent is its uptime?
No response from ����������. It was last seen 16 days 16 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 26 September 2026.
Tags and Rankings
How should you interpret the tags on ����������?
Published by ���������� for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, queue and world creation time; this page shows them at the top.
���������� appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature ����������: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How to Join
What is the process to join ����������?
The console route: start Rust, press F1, enter client.connect 183.212.113.2:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^m,^v,EA,gmrust,cs165217,ts8
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.