srs
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,476 top 61% · #477 in EA
- Rank · 7d ago
- #7,194 ▼7282 places down
- Last wipe
- 16d ago monthly schedule
- Next wipe
- 22d 17h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 28 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - SEA LongEA · groups of 12+ · monthly · 207 on average | 80/200 | ▲+4+5.1% | |
| 2 | Rustafied.com - SEA LongEA · groups of 16+ · monthly · 100 on average | 40/200 | ▼−7−15.3% | |
| 3 | [SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 61 on average | 34/250 | ▲+9+37.4% | |
| 4 | [SEA] Facepunch 3EA · groups of 8+ · monthly · 30 on average | 12/250 | ▼−2−12.2% | |
| 5 | VandalRust|JP/KR/SEA|Vanilla|初心者歓迎|月間ワイプEA · groups of 8+ · monthly · 14 on average | 14/100 | ▲+14 | |
| 6 | nomarust LL | JP | Vanilla | MonthlyEA · groups of 8+ · monthly · 9 on average | 1/200 | ▼−4−78.2% |
Quick answers
from the figures on this pageRules & Settings
How is srs configured in terms of rules and settings?
No gather rate is given in the name of srs. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC is not active.
Which map is played on srs?
srs uses a procedural map, which the game generates.
Player Count
Where does srs sit in the rankings?
In the top 61% of all ranked servers, srs is #14,476 on player hours over the last seven days and #477 in Asia.
How full is srs?
At present, srs is offline; the last sighting was 14 days 7 hours ago.
Wipe Frequency
How often does srs wipe?
The estimate for srs's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 16 days 9 hours ago the current world was created. A monthly wipe schedule is published in its tags.
Server Overview
What is the location of srs?
In Asia, srs lists itself with the EA tag. Rust Analytics reports the location a server claims, not the machine's actual location. 183.213.80.215:28015 is its address.
srs runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on srs. Joining requires the same protocol on your game, which Steam updates.
Is srs up, and how consistent is its uptime?
srs is down. The last time we saw it was 14 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 28 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on srs?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; EA (East Asia): The server browser files it under East Asia, which srs publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature srs?
On Rust Analytics, srs matches these lists: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Joining the Server
What is the process to join srs?
The console route: start Rust, press F1, enter client.connect 183.213.80.215:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^m,^v,EA,gmrust,cs165217,ts8
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.