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RUST ANALYTICS
LIVE35,140PLY11,447SRV
QUOTE 185.156.53.136:26271 Online checked 10m ago

OPEN TEST | IRON HAVEN | PvE

moddedoxide
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#5,547
top 25%
Rank · 7d ago
#8,591
3044 places up
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
37
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
7 Oct 2026
no hostname published

Players

AveragePeak
00.511.5207:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

02040608007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:15 UTC6d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average58/300−15−20.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average51/225+2+3.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average16/1000−5−24.1%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−4−36.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average17/700−32−65.3%

Quick answers

from the figures on this page

Map and Rules

How is OPEN TEST | IRON HAVEN | PvE configured in terms of rules and settings?

The name of OPEN TEST | IRON HAVEN | PvE carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on OPEN TEST | IRON HAVEN | PvE?

The map on OPEN TEST | IRON HAVEN | PvE is procedural, size 4,000, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Activity

What is the rank of OPEN TEST | IRON HAVEN | PvE?

For the last seven days, OPEN TEST | IRON HAVEN | PvE holds rank #5,547 on player hours, in the top 25% of all ranked servers.

How full is OPEN TEST | IRON HAVEN | PvE?

On OPEN TEST | IRON HAVEN | PvE, 0 players are in now, out of 100 slots. The seven-day average is 0 players, with a peak of 3. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 2 players.

Wipe Cycle

How does OPEN TEST | IRON HAVEN | PvE handle wipe day?

An average of 3 players marked the busiest point of its recent wipes. On the latest wipe, 4 hours after the wipe, the crowd peaked.

When does OPEN TEST | IRON HAVEN | PvE schedule its wipes?

The record holds too few of OPEN TEST | IRON HAVEN | PvE's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 6 days 13 hours.

Server Info

Where can OPEN TEST | IRON HAVEN | PvE be found?

There is no region published for OPEN TEST | IRON HAVEN | PvE. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 185.156.53.136:26271.

What is the performance like on OPEN TEST | IRON HAVEN | PvE?

Average server fps for the last 48 hours is 57; the floor was 38. The entity count reached 87,662, covering buildings, deployables and all else in the world. Up to 3,568 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

OPEN TEST | IRON HAVEN | PvE runs which version of Rust?

Rust network protocol 2634 and build 167584 on Linux is what OPEN TEST | IRON HAVEN | PvE runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is OPEN TEST | IRON HAVEN | PvE up, and how consistent is its uptime?

The server is live: OPEN TEST | IRON HAVEN | PvE is online. The reported uptime puts its last restart at about 39 hours ago. 6 full days have passed with 100% uptime, 144 of 144 hours. First sighting by Rust Analytics: 7 October 2026.

Server Tags

How should you interpret the tags on OPEN TEST | IRON HAVEN | PvE?

Published by OPEN TEST | IRON HAVEN | PvE for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

OPEN TEST | IRON HAVEN | PvE appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature OPEN TEST | IRON HAVEN | PvE: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to Join

How can I connect to OPEN TEST | IRON HAVEN | PvE?

Type client.connect 185.156.53.136:26271 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Game build: 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.