Skip to the page
RUST ANALYTICS
LIVE34,224PLY11,451SRV
QUOTE 185.175.93.189:28115 Offline checked 19d ago

MAR Rust Test Baseline

moddedcarbon
Players · last
0/ 4
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,232
top 71%
Rank · 7d ago
#9,151
7081 places down
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average20/300−12−36.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average18/225−10−35.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average3/1000−7−68.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average1/1000+0
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average5/700−10−67.7%

Quick answers

from the figures on this page

Map and Rules

How is MAR Rust Test Baseline configured in terms of rules and settings?

No gather rate appears in the name of MAR Rust Test Baseline. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on MAR Rust Test Baseline?

The game generates the procedural map on MAR Rust Test Baseline.

Player Count

Where does MAR Rust Test Baseline sit in the rankings?

In the top 71% of all ranked servers, MAR Rust Test Baseline is #16,232 on player hours over the last seven days.

How many players does MAR Rust Test Baseline have?

At present, MAR Rust Test Baseline is offline; the last sighting was 19 days 20 hours ago.

Wipe Schedule

How often does MAR Rust Test Baseline wipe?

No rhythm can be told for MAR Rust Test Baseline yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 28 days 12 hours ago the current world was created.

Server Overview

What is the location of MAR Rust Test Baseline?

For MAR Rust Test Baseline, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 185.175.93.189:28115 is its address.

MAR Rust Test Baseline runs which version of Rust?

Rust network protocol 2633 and build 163794 on Windows is what MAR Rust Test Baseline runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of MAR Rust Test Baseline?

Offline at this moment: MAR Rust Test Baseline. Last seen 19 days 20 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 24 September 2026.

Server Tags

How should you interpret the tags on MAR Rust Test Baseline?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon, which MAR Rust Test Baseline publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature MAR Rust Test Baseline?

These Rust Analytics lists include MAR Rust Test Baseline: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

What steps do I take to join MAR Rust Test Baseline?

Type client.connect 185.175.93.189:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp4
Max players Capacity: 4 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build Build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.