MAR Rust Test Baseline
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,232 top 71%
- Rank · 7d ago
- #9,151 ▼7081 places down
- Last wipe
- 28d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 20/300 | ▼−12−36.8% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 18/225 | ▼−10−35.3% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+2+2.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 3/1000 | ▼−7−68.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average | 1/1000 | ▪+0 | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 5/700 | ▼−10−67.7% |
Quick answers
from the figures on this pageMap and Rules
How is MAR Rust Test Baseline configured in terms of rules and settings?
No gather rate appears in the name of MAR Rust Test Baseline. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on MAR Rust Test Baseline?
The game generates the procedural map on MAR Rust Test Baseline.
Player Count
Where does MAR Rust Test Baseline sit in the rankings?
In the top 71% of all ranked servers, MAR Rust Test Baseline is #16,232 on player hours over the last seven days.
How many players does MAR Rust Test Baseline have?
At present, MAR Rust Test Baseline is offline; the last sighting was 19 days 20 hours ago.
Wipe Schedule
How often does MAR Rust Test Baseline wipe?
No rhythm can be told for MAR Rust Test Baseline yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 28 days 12 hours ago the current world was created.
Server Overview
What is the location of MAR Rust Test Baseline?
For MAR Rust Test Baseline, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 185.175.93.189:28115 is its address.
MAR Rust Test Baseline runs which version of Rust?
Rust network protocol 2633 and build 163794 on Windows is what MAR Rust Test Baseline runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of MAR Rust Test Baseline?
Offline at this moment: MAR Rust Test Baseline. Last seen 19 days 20 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 24 September 2026.
Server Tags
How should you interpret the tags on MAR Rust Test Baseline?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon, which MAR Rust Test Baseline publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature MAR Rust Test Baseline?
These Rust Analytics lists include MAR Rust Test Baseline: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Joining the Server
What steps do I take to join MAR Rust Test Baseline?
Type client.connect 185.175.93.189:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
Game
gmrust
mp4
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.