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RUST ANALYTICS
LIVE94,780PLY11,657SRV
QUOTE 185.189.255.106:35000 Online checked 8m ago

[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]

moddedoxide
Players · last
0/ 80
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 80
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,584
top 30%
Rank · 7d ago
#5,603
981 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
5 max
players per team
Gather rate
–
no rate in the name
Score
22
player hours, last seven days
Map
2500
Custom Map · seed 1996107046
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

020040060080017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.2 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctWed 7 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 15:41 UTC8d ago 2 – running 0
Wed 7 Oct, 09:14 UTC8d ago 2 – 0.3 days 1
Sat 3 Oct, 16:15 UTC12d ago 2 held half 3.7 days 0
Fri 2 Oct, 11:36 UTC13d ago 2 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 15.10EU · groups of 5 · weekly · 83 on average241/325+169+233.2%
2SHELBY RUST Х5 MAX5 |LOOT+|SHOP|EVENT|WIPE 13.10EU · groups of 5 · 29 on average22/100−23−50.7%
3[RU] Vanilla FieldEU · groups of 5 · monthly · 1 on average1/200−1−36.8%
4[EU/UA] GRAND ISLAND made in KyivEU · groups of 5 · weekly · 1 on average2/100−1−29.4%
5Rust Survive|Raidable Bases|75% UpkeepEU · groups of 6 · monthly · 1 on average1/75+1
6Rustoria.co - EU Low PopEU · groups of 6 · monthly · 93 on average128/150−15−10.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

The name of [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] carries no gather rate. The maximum group size is 5 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

A procedural map of size 2,500 with seed 1996107046 runs on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Activity

Where does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] sit in the rankings?

In the top 30% of all ranked servers, [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] is #6,584 on player hours over the last seven days.

How many players does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] have?

0 of 80 slots on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] are filled at the moment. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 1 players.

Wipe Frequency

How does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 15 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

When does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] schedule its wipes?

There is no next wipe to predict for [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 8 days ago the current world was created.

Server Info

What is the location of [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

No region tag is published by [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], though its name points to Europe. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 185.189.255.106:35000 is its address.

What is the performance like on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

The last 48 hours average 411 server fps, the low being 306. 62,119 entities is the maximum carried: buildings, deployables and everything else. Up to 3,106 MB of memory was used. A climbing entity count plus low fps is the lag players report.

[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] is up. It is taking players now. Its own uptime figure dates the last restart to roughly 31 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

Published by [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp80 (Max players): Capacity: 80 slots; ts5 (Group limit): 5 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

On Rust Analytics, [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] matches these lists: Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

The console route: start Rust, press F1, enter client.connect 185.189.255.106:35000. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://m.vk.com/public210065053.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2634,gmvanilla,cs167781,ts5,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp80
Max players Capacity: 80 slots.
ts5
Group limit 5 is the maximum team size.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.