Aria Reach
Key statistics
the figures behind the quote- Players now
- 0/ 200 0% full
- Change · 24h
- ▼−1 −100.0% from 1
- 7-day average
- 1 peak 11
- Rank
- #2,753 top 12%
- Rank · 7d ago
- #2,018 ▼735 places down
- Last wipe
- 12d ago biweekly schedule
- Next wipe
- 1d 22h Thu 15 Oct, 18:09 UTC
- Group limit
- 100 max players per team
- Gather rate
- – no rate in the name
- Score
- 247 player hours, last seven days
- Map
- 4500 Вайп был 12 д наза · seed 121315421
- First seen
- 18 Sep 2026 reach.rustaria.ru
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 5 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 12.7 days between real wipes
- wipe-day peak
- 7 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 1d 22hThu 15 Oct, 18:09 UTC
- 15d 22hThu 29 Oct, 18:09 UTC
- 22d 23hThu 5 Nov, 19:00 UTCFW
- 29d 22hThu 12 Nov, 18:09 UTC
- 43d 22hThu 26 Nov, 18:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:09 UTC FW12d ago | 13 | – | running | 2 |
| Sat 19 Sep, 00:24 UTC24d ago | 1 | halved by day 1 | 12.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 207 on average | 174/2000 | ▼−71−28.9% | |
| 2 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average | 315/2000 | ▲+9+2.9% | |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 59 on average | 36/200 | ▲+15+71.4% | |
| 4 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 55 on average | 71/100 | ▲+19+35.5% | |
| 5 | Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 50 on average | 38/200 | ▲+1+2.2% | |
| 6 | Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 49 on average | 38/250 | ▼−7−16.2% |
Quick answers
from the figures on this pageRules & Settings
How is Aria Reach configured in terms of rules and settings?
No gather rate appears in the name of Aria Reach. The maximum group size is 100 players. It runs pve, player-versus-player combat is absent. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Aria Reach?
Aria Reach uses a procedural map of size 4,500 with seed 121315421, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Вайп был 12 д наза.
Player Count
Where does Aria Reach sit in the rankings?
For the last seven days, Aria Reach holds rank #2,753 on player hours, in the top 12% of all ranked servers.
How full is Aria Reach?
On Aria Reach, 0 players are in now, out of 200 slots. The mean over the last seven days is 1 players, reaching 11 at its highest. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 4 players.
Wipe Frequency
What can you expect on wipe day for Aria Reach?
Recent wipes at this server drew an average peak of 7 players. On the latest wipe, 4 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.
When does Aria Reach schedule its wipes?
Its tag guides the prediction, as Aria Reach has too few wipes on record to confirm its schedule. On Thursday 15 October at 18:09 UTC the next wipe is due. Its world now is 12 days old. A fortnightly wipe is published in its tags.
Server Details
What is the server location for Aria Reach?
No region is published by Aria Reach. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 185.189.255.156:35000 is its address.
Is Aria Reach performing well?
The last 48 hours average 174 server fps, the low being 108. 134,262 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 5,471 MB. A climbing entity count plus low fps is the lag players report.
Aria Reach is on which Rust version?
Rust network protocol 2634 and build 166494 on Windows is what Aria Reach runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Aria Reach?
Aria Reach is up. It is taking players now. The reported uptime puts its last restart at about 12 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 18 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Aria Reach?
The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp200 (Max players): Slot count: 200; ts100 (Group limit): Team size caps at 100; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^p (PvE): The world is the danger here, not other players; ^t (Tutorial on): Facepunch's tutorial is available to new players here; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^x (Unknown flag): A flag with no entry in Facepunch's documentation, which Aria Reach publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Who manages Aria Reach?
4 other servers we track publish a rustaria.ru hostname, as does Aria Reach, so one operator most likely runs them all.
On Rust Analytics, which lists and filters feature Aria Reach?
These Rust Analytics lists include Aria Reach: Rust tutorial servers, by population, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How to Join
How can I connect to Aria Reach?
The console route: start Rust, press F1, enter client.connect 185.189.255.156:35000. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,^p,^b,^v,^t,^p,gmvanilla,cs166494,^x,ts100,^o^z
Game
gmvanilla
mp200
ts100
v2634
cs166494
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Gameplay
^p
^t
Mods and access
^o
^z
Other
^x
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.