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RUST ANALYTICS
LIVE51,854PLY11,573SRV
QUOTE 185.218.195.135:20184 Online checked 10m ago

Boat wars Gamemode | Deep Sea Training | Testing

moddedcarbon
Players · last
0/ 40
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,912
top 72%
Rank · 7d ago
#16,709
797 places up
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 1
First seen
21 Sep 2026
no hostname published

Players

AveragePeakWipe
0123423:0008:0017:0003:0012:0021:00Wiped Tue 13 Oct, 13:49 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020023:0008:0017:0003:0012:0021:00Wiped Tue 13 Oct, 13:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep30 Sep5 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:49 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average42/300+28+204.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average42/225+1+3.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average7/1000−9−55.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000+0−4.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average20/700−3−12.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Boat wars Gamemode | Deep Sea Training | Testing?

No gather rate is given in the name of Boat wars Gamemode | Deep Sea Training | Testing. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Boat wars Gamemode | Deep Sea Training | Testing?

Boat wars Gamemode | Deep Sea Training | Testing uses a procedural map of size 3,000 with seed 1, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does Boat wars Gamemode | Deep Sea Training | Testing hold in the server rankings?

For the last seven days, Boat wars Gamemode | Deep Sea Training | Testing holds rank #15,912 on player hours, in the top 72% of all ranked servers.

What is the population on Boat wars Gamemode | Deep Sea Training | Testing?

0 of 40 slots on Boat wars Gamemode | Deep Sea Training | Testing are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does Boat wars Gamemode | Deep Sea Training | Testing wipe?

There are too few wipes on record for Boat wars Gamemode | Deep Sea Training | Testing to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 33 hours ago the current world was created.

Server Overview

What is the location of Boat wars Gamemode | Deep Sea Training | Testing?

For Boat wars Gamemode | Deep Sea Training | Testing, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 185.218.195.135:20184.

What is the performance like on Boat wars Gamemode | Deep Sea Training | Testing?

Average server fps for the last 48 hours is 91; the floor was 63. The entity count reached 47,487, covering buildings, deployables and all else in the world. Up to 4,531 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Boat wars Gamemode | Deep Sea Training | Testing runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what Boat wars Gamemode | Deep Sea Training | Testing runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Boat wars Gamemode | Deep Sea Training | Testing and is it currently online?

The server is live: Boat wars Gamemode | Deep Sea Training | Testing is online. 31 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 21 September 2026.

Tags & Filters

What is the meaning of the tags on Boat wars Gamemode | Deep Sea Training | Testing?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which Boat wars Gamemode | Deep Sea Training | Testing publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Boat wars Gamemode | Deep Sea Training | Testing appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What is the process to join Boat wars Gamemode | Deep Sea Training | Testing?

The console route: start Rust, press F1, enter client.connect 185.218.195.135:20184. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://rustcator.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.