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RUST ANALYTICS
LIVE43,509PLY11,484SRV
QUOTE 185.246.187.84:28015 Offline checked 7d ago

TEST

moddedoxide
Players · last
0/ 6
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 6
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,889
top 67%
Rank · 7d ago
#15,311
422 places up
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 14:10 UTC7d ago 1 – running 0
Thu 1 Oct, 19:42 UTC FW13d ago 0 – 5.8 days 1
Fri 25 Sep, 12:22 UTC19d ago – – 6.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average23/300+9+66.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average19/225−1−5.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+3+2.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average4/1000−1−17.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average4/1000+4
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average11/700+3+45.1%

Quick answers

from the figures on this page

Map and Rules

How is TEST configured in terms of rules and settings?

The name of TEST carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on TEST?

TEST uses a procedural map, which the game generates.

Player Count

Where does TEST sit in the rankings?

In the top 67% of all ranked servers, TEST is #14,889 on player hours over the last seven days.

How many players does TEST have?

Right now, TEST is offline; the last sighting was 7 days 9 hours ago.

Wipe Cycle

What can you expect on wipe day for TEST?

An average of 0 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does TEST wipe?

No next wipe can be predicted for TEST: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 7 days 11 hours.

Server Overview

What is the location of TEST?

No region is published by TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 185.246.187.84:28015 is its address.

TEST is on which Rust version?

The version in use at TEST: Rust network protocol 2634 and build 166494, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of TEST?

No response from TEST. It was last seen 7 days 9 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 23 September 2026.

Tags & Filters

How should you interpret the tags on TEST?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp6 (Max players): Capacity: 6 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which TEST publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

TEST appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, TEST matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join TEST?

Type client.connect 185.246.187.84:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp6
Max players Capacity: 6 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.