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RUST ANALYTICS
LIVE52,884PLY11,586SRV
QUOTE 185.255.92.108:28125 Online checked 10m ago

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC

moddedoxide
Players · last
8/ 100
−1−10.3%24h
8% full
Day range 3 12
7-day avg 6 peak 15
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
8/ 100
8% full
Change · 24h
−1
−10.3% from 9
7-day average
6
peak 15
Rank
#1,346
top 6%
Rank · 7d ago
#1,690
344 places up
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1,020
player hours, last seven days
Map
1750
Procedural Map · seed 75034313
First seen
23 Sep 2026
no hostname published

Players

AveragePeak
0510152023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 14 players.

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
8.6 days
between real wipes
wipe-day peak
8
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:10 UTC FW13d ago 11 – running 1
Wed 23 Sep, 07:30 UTC21d ago 6 held half 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average47/300+33+241.1%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average46/225+5+12.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−2−2.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average8/1000−8−49.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average4/1000−1−23.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average23/700+0+0.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

No gather rate appears in the name of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

A procedural map of size 1,750 with seed 75034313 runs on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC hold in the server rankings?

In the top 6% of all ranked servers, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is #1,346 on player hours over the last seven days.

What is the population on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

8 of 100 slots on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC are filled right now. Average players over seven days: 6; peak: 15. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 12 players.

Wipe Cycle

What can you expect on wipe day for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Recent wipes at this server drew an average peak of 8 players. 41 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

When does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC schedule its wipes?

No rhythm can be told for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 13 days ago the current world was created.

Server Overview

Where can RevolexScripts Hvh | NO EAC | Develop made by CMMLKC be found?

There is no region published for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 185.255.92.108:28125.

Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC performing well?

The last 48 hours average 228 server fps, the low being 177. At its peak it held 12,012 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,548 MB. Low fps and growing entities are the source of felt lag.

What Rust version is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC running?

The build is Rust network protocol 2634 and build 166494 on Linux, running on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is up. It is taking players now. The reported uptime puts its last restart at about 12 days 22 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 23 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

These tags are published by RevolexScripts Hvh | NO EAC | Develop made by CMMLKC and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): It runs build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC show up in Rust Analytics lists and filters?

On Rust Analytics, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Type client.connect 185.255.92.108:28125 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://revolexscript.com/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build It runs build 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.