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RUST ANALYTICS
LIVE52,276PLY11,632SRV
QUOTE 185.9.75.248:28015 Offline checked 9d ago

reqni

Players · last
1/ 15
n/a24h
7% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 15
7% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,801
top 61%
Rank · 7d ago
#13,433
368 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average222/275+20+10.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average207/275+63+43.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average375/350−36−8.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average186/250+67+56.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average36/250+1+1.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average170/275+41+31.8%

Quick answers

from the figures on this page

Map and Rules

How is reqni configured in terms of rules and settings?

No gather rate is given in the name of reqni. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on reqni?

reqni uses a procedural map, which the game generates.

Activity

What position does reqni hold in the server rankings?

For the last seven days, reqni holds rank #13,801 on player hours, in the top 61% of all ranked servers.

How many players does reqni have?

At present, reqni is offline; the last sighting was 9 days ago.

Wipe Frequency

On what cycle does reqni wipe?

No rhythm can be told for reqni yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 9 hours.

Server Details

What is the location of reqni?

There is no region published for reqni. Rust Analytics reports the location a server claims, not the machine's actual location. 185.9.75.248:28015 is its address.

reqni runs which version of Rust?

Rust network protocol 2634 and build 166586 on Windows is what reqni runs. The protocol has to match for you to join, and Steam applies that update.

Is reqni up, and how consistent is its uptime?

reqni is down. The last time we saw it was 9 days ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 4 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on reqni?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Slot count: 15; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which reqni publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature reqni?

These Rust Analytics lists include reqni: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join reqni?

The console route: start Rust, press F1, enter client.connect 185.9.75.248:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp15
Max players Slot count: 15.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build Build 166586.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.