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RUST ANALYTICS
LIVE81,507PLY11,761SRV
QUOTE 187.190.157.249:28505 Online checked 14m ago

DarkStyle's Carbon Test Server

moddedcarbon
Players · last
1/ 50
+124h
2% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
+1
no reading a day ago
7-day average
1
peak 1
Rank
#5,832
top 26%
Rank · 7d ago
–
not ranked a week ago
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
32
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75120:0002:0001:0006:0012:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average105/300+27+35.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average160/245+63+65.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−1−0.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average74/1000−29−28.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average26/1000−18−41.2%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average69/200−8−10.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on DarkStyle's Carbon Test Server?

No gather rate is given in the name of DarkStyle's Carbon Test Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on DarkStyle's Carbon Test Server?

A procedural map runs on DarkStyle's Carbon Test Server, created by the game.

Player Count

What is the rank of DarkStyle's Carbon Test Server?

In the top 26% of all ranked servers, DarkStyle's Carbon Test Server is #5,832 on player hours over the last seven days.

What is the population on DarkStyle's Carbon Test Server?

1 of 50 slots on DarkStyle's Carbon Test Server are filled at the moment. Average players over seven days: 1; peak: 1. At 20:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

When does DarkStyle's Carbon Test Server schedule its wipes?

There are too few wipes on record for DarkStyle's Carbon Test Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 7 days 1 hours old.

Server Overview

Where can DarkStyle's Carbon Test Server be found?

For DarkStyle's Carbon Test Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 187.190.157.249:28505.

What Rust version is DarkStyle's Carbon Test Server running?

The version in use at DarkStyle's Carbon Test Server: Rust network protocol 2634 and build 167584, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is DarkStyle's Carbon Test Server up, and how consistent is its uptime?

Online at this moment: DarkStyle's Carbon Test Server. The last 2 full days give 29% uptime, 14 hours on out of 48. The earliest Rust Analytics saw it was 10 October 2026.

Tags and Rankings

What is the meaning of the tags on DarkStyle's Carbon Test Server?

Published by DarkStyle's Carbon Test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature DarkStyle's Carbon Test Server?

These Rust Analytics lists include DarkStyle's Carbon Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join DarkStyle's Carbon Test Server?

Type client.connect 187.190.157.249:28505 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Game build: 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.