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RUST ANALYTICS
LIVE87,718PLY11,785SRV
QUOTE 187.190.39.34:28505 Offline checked 10d ago

DarkStyle's Carbon Test Server

moddedcarbon
Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,832
top 61%
Rank · 7d ago
#4,777
9055 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 8

The first 48 hours of its last wipes

Wed 30 SepMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 17:35 UTC13d ago 1 – running 0
Mon 28 Sep, 08:51 UTC15d ago 1 held half 2.4 days 1
Sat 19 Sep, 07:40 UTC24d ago 1 halved by day 8 9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average147/300+69+89.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average197/245+100+104.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+2+2.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average96/1000−7−6.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average35/1000−9−20.9%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average81/200+4+4.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on DarkStyle's Carbon Test Server?

No gather rate appears in the name of DarkStyle's Carbon Test Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on DarkStyle's Carbon Test Server?

A procedural map runs on DarkStyle's Carbon Test Server, created by the game.

Player Count

Where does DarkStyle's Carbon Test Server sit in the rankings?

For the last seven days, DarkStyle's Carbon Test Server holds rank #13,832 on player hours, in the top 61% of all ranked servers.

How many players does DarkStyle's Carbon Test Server have?

At present, DarkStyle's Carbon Test Server is offline; the last sighting was 10 days 23 hours ago.

Wipe Frequency

What can you expect on wipe day for DarkStyle's Carbon Test Server?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If it did not hold, by day 8 the crowd dropped below half.

How often does DarkStyle's Carbon Test Server wipe?

No next wipe can be predicted for DarkStyle's Carbon Test Server: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 13 days 1 hours.

Server Details

What is the location of DarkStyle's Carbon Test Server?

For DarkStyle's Carbon Test Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 187.190.39.34:28505.

DarkStyle's Carbon Test Server is on which Rust version?

The version in use at DarkStyle's Carbon Test Server: Rust network protocol 2634 and build 166586, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is DarkStyle's Carbon Test Server and is it currently online?

No response from DarkStyle's Carbon Test Server. It was last seen 10 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 14 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on DarkStyle's Carbon Test Server?

Published by DarkStyle's Carbon Test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): It runs build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does DarkStyle's Carbon Test Server show up in Rust Analytics lists and filters?

On Rust Analytics, DarkStyle's Carbon Test Server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join DarkStyle's Carbon Test Server?

The console route: start Rust, press F1, enter client.connect 187.190.39.34:28505. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166586
Build It runs build 166586.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.