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RUST ANALYTICS
LIVE41,186PLY11,534SRV
QUOTE 188.135.37.95:28035 Offline checked 11d ago

Fivefold Isle local validation

Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,959
top 70%
Rank · 7d ago
#16,539
580 places up
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 22:24 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average150/200−7−4.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average103/200+11+12.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average418/450+41+10.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average109/200+22+25.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average29/250+4+14.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average115/150+34+42.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Fivefold Isle local validation?

The name of Fivefold Isle local validation carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Population

What is the rank of Fivefold Isle local validation?

In the top 70% of all ranked servers, Fivefold Isle local validation is #15,959 on player hours over the last seven days.

What is the population on Fivefold Isle local validation?

Right now, Fivefold Isle local validation is offline; the last sighting was 11 days 4 hours ago.

Wipe Frequency

How does Fivefold Isle local validation handle wipe day?

An average of 0 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

How often does Fivefold Isle local validation wipe?

The record holds too few of Fivefold Isle local validation's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 4 hours ago the current world was created.

Server Overview

What is the location of Fivefold Isle local validation?

There is no region published for Fivefold Isle local validation. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 188.135.37.95:28035.

Fivefold Isle local validation is on which Rust version?

Rust network protocol 2634 and build 166586 on Windows is what Fivefold Isle local validation runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Fivefold Isle local validation and is it currently online?

Offline at this moment: Fivefold Isle local validation. Last seen 11 days 4 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 2 October 2026.

Tags and Rankings

How should you interpret the tags on Fivefold Isle local validation?

Published by Fivefold Isle local validation for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): It runs build 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Fivefold Isle local validation appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Fivefold Isle local validation: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Fivefold Isle local validation?

Type client.connect 188.135.37.95:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players It holds 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166586
Build It runs build 166586.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.