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RUST ANALYTICS
LIVE35,127PLY11,471SRV
QUOTE 188.165.231.80:28015 Offline checked 20d ago

LinuxGSM UMV

moddedoxidepve
Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,914
top 64%
Rank · 7d ago
#8,913
5001 places down
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
5000
Procedural Map · seed 2142555514
First seen
22 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average62/2000−16−20.2%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 203 on average204/2000+64+46.2%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average18/200−14−43.8%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 76 on average27/100−53−66.2%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average44/200+1+2.9%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 64 on average40/100+7+19.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on LinuxGSM UMV?

The name of LinuxGSM UMV carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs pve, player-versus-player combat is absent. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on LinuxGSM UMV?

A procedural map of size 5,000 with seed 2142555514 runs on LinuxGSM UMV, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does LinuxGSM UMV hold in the server rankings?

In the top 64% of all ranked servers, LinuxGSM UMV is #13,914 on player hours over the last seven days.

How many players does LinuxGSM UMV have?

Right now, LinuxGSM UMV is offline; the last sighting was 20 days 6 hours ago.

Wipe Frequency

On what cycle does LinuxGSM UMV wipe?

There are too few wipes on record for LinuxGSM UMV to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 21 days 15 hours.

Server Details

Where can LinuxGSM UMV be found?

There is no region published for LinuxGSM UMV. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 188.165.231.80:28015.

LinuxGSM UMV is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Linux, running on LinuxGSM UMV. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of LinuxGSM UMV?

No response from LinuxGSM UMV. It was last seen 20 days 6 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 22 September 2026.

Server Tags

How should you interpret the tags on LinuxGSM UMV?

Published by LinuxGSM UMV for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

LinuxGSM UMV appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature LinuxGSM UMV: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What steps do I take to join LinuxGSM UMV?

The console route: start Rust, press F1, enter client.connect 188.165.231.80:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^p,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.