Server_217_DevBlog
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,980 top 71%
- Rank · 7d ago
- #16,921 ▲941 places up
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 25/300 | ▪+0−0.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 19/225 | ▼−5−21.4% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+3+3.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 4/1000 | ▼−3−40.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average | 1/1000 | ▪+0 | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 9/700 | ▼−2−19.4% |
Quick answers
from the figures on this pageRules & Settings
How is Server_217_DevBlog configured in terms of rules and settings?
The name of Server_217_DevBlog carries no gather rate. A group limit is not published. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. VAC, Valve's anti-cheat, is disabled.
Which map is played on Server_217_DevBlog?
A procedural map runs on Server_217_DevBlog, created by the game.
Population
What is the rank of Server_217_DevBlog?
In the top 71% of all ranked servers, Server_217_DevBlog is #15,980 on player hours over the last seven days.
How many players does Server_217_DevBlog have?
At present, Server_217_DevBlog is offline; the last sighting was 9 days 15 hours ago.
Wipe Schedule
When does Server_217_DevBlog schedule its wipes?
No rhythm can be told for Server_217_DevBlog yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 13 days 10 hours old.
Server Info
What is the server location for Server_217_DevBlog?
No region is published by Server_217_DevBlog. Rust Analytics reports the location a server claims, not the machine's actual location. 193.107.108.174:28015 is its address.
Server_217_DevBlog runs which version of Rust?
The build is Rust network protocol 2183 on Windows, running on Server_217_DevBlog. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Server_217_DevBlog?
No response from Server_217_DevBlog. It was last seen 9 days 15 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 1 October 2026.
Server Tags
How should you interpret the tags on Server_217_DevBlog?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2183 (Protocol): Protocol 2183: matching game versions are required to join; oxide (Oxide): The plugin framework Oxide (uMod) is in use; modded (Modded): Modded listing: the game is changed by plugins or settings; h5e7466bf (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin, which Server_217_DevBlog publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Server_217_DevBlog show up in Rust Analytics lists and filters?
On Rust Analytics, Server_217_DevBlog matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Server_217_DevBlog?
The console route: start Rust, press F1, enter client.connect 193.107.108.174:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.