Skip to the page
RUST ANALYTICS
LIVE51,094PLY11,621SRV
QUOTE 193.138.7.201:28015 Online checked 10m ago

TEST LAN

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#16,839
853 places up
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average211/225+9+4.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average200/225+56+38.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average378/400−33−8.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average183/200+64+54.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average34/250−1−4.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average159/225+30+23.3%

Quick answers

from the figures on this page

Server Rules

How is TEST LAN configured in terms of rules and settings?

No gather rate is given in the name of TEST LAN. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on TEST LAN?

The game generates the procedural map on TEST LAN.

Player Count

What position does TEST LAN hold in the server rankings?

For the last seven days, TEST LAN holds rank #15,986 on player hours, in the top 71% of all ranked servers.

What is the population on TEST LAN?

On TEST LAN, 0 players are in now, out of 10 slots. Average players over the last seven days: 0.

Wipe Schedule

How often does TEST LAN wipe?

The record holds too few of TEST LAN's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 13 days 10 hours old.

Server Overview

What is the server location for TEST LAN?

There is no region published for TEST LAN. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 193.138.7.201:28015 is its address.

What Rust version is TEST LAN running?

The version in use at TEST LAN: Rust network protocol 2633 and build 165217, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is TEST LAN up, and how consistent is its uptime?

TEST LAN is up. It is taking players now. 100% is its uptime for the last 6 full days, 144 of 144 hours. First sighting by Rust Analytics: 6 October 2026.

Tags and Rankings

How should you interpret the tags on TEST LAN?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which TEST LAN publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature TEST LAN?

The following Rust Analytics lists feature TEST LAN: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to TEST LAN?

The console route: start Rust, press F1, enter client.connect 193.138.7.201:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.