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RUST ANALYTICS
LIVE52,884PLY11,586SRV
QUOTE 193.31.31.106:28045 Online checked 13m ago

[US] Visuals Cinematic | Private

moddedoxide
Players · last
0/ 30
−124h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 30
0% full
Change · 24h
−1
no reading a day ago
7-day average
0
peak 2
Rank
#6,246
top 28%
Rank · 7d ago
#8,389
2143 places up
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
26
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.3 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC6d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW13d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC19d ago 3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average174/999+15+9.3%
2Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average23/150+0−2.1%
3RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 4 on average7/200−2−20.0%
4Builders Like UsNA · groups of 32+ · monthly · 3 on average2/125−4−67.1%
5Together We Rust | Build ServerNA · groups of 8+ · 3 on average1/125−1−36.8%
6[NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 1 on average2/50+2

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on [US] Visuals Cinematic | Private?

The name of [US] Visuals Cinematic | Private carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs build & creative, no gathering: sandbox building only. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on [US] Visuals Cinematic | Private?

[US] Visuals Cinematic | Private uses a procedural map of size 4,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Activity

What is the rank of [US] Visuals Cinematic | Private?

In the top 28% of all ranked servers, [US] Visuals Cinematic | Private is #6,246 on player hours over the last seven days.

How many players does [US] Visuals Cinematic | Private have?

0 of 30 slots on [US] Visuals Cinematic | Private are filled at the moment. The seven-day average is 0 players, with a peak of 2. At 23:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

How does [US] Visuals Cinematic | Private handle wipe day?

Recent wipes at this server drew an average peak of 2 players. 14 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 1 when it did not hold.

How often does [US] Visuals Cinematic | Private wipe?

No next wipe can be predicted for [US] Visuals Cinematic | Private: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 6 days 12 hours ago the current world was created.

Server Overview

What is the location of [US] Visuals Cinematic | Private?

No region tag is published by [US] Visuals Cinematic | Private, though its name points to North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 193.31.31.106:28045 is its address.

How is the performance on [US] Visuals Cinematic | Private?

Average server fps for the last 48 hours is 77; the floor was 62. The entity count reached 124,221, covering buildings, deployables and all else in the world. Memory use peaked at 3,812 MB. A climbing entity count plus low fps is the lag players report.

[US] Visuals Cinematic | Private is on which Rust version?

The version in use at [US] Visuals Cinematic | Private: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of [US] Visuals Cinematic | Private?

The server is live: [US] Visuals Cinematic | Private is online. Its own uptime figure dates the last restart to roughly 35 hours ago. The last 7 full days give 99% uptime, 167 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on [US] Visuals Cinematic | Private?

These tags are published by [US] Visuals Cinematic | Private and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp30 (Max players): It holds 30 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^c (Creative): Sandbox rules: nothing to gather, and the build is yours; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

[US] Visuals Cinematic | Private appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include [US] Visuals Cinematic | Private: Modded Rust servers, Rust build and creative servers, Rust creative servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

How can I connect to [US] Visuals Cinematic | Private?

Type client.connect 193.31.31.106:28045 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^c,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp30
Max players It holds 30 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Gameplay

^c
Creative Sandbox rules: nothing to gather, and the build is yours.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.