[US] Visuals Cinematic | Private
Key statistics
the figures behind the quote- Players now
- 0/ 30 0% full
- Change · 24h
- ▼−1 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #6,246 top 28%
- Rank · 7d ago
- #8,389 ▲2143 places up
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 26 player hours, last seven days
- Map
- 4500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 6.3 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:21 UTC6d ago | 2 | – | running | 1 |
| Thu 1 Oct, 19:29 UTC FW13d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Fri 25 Sep, 18:23 UTC19d ago | 3 | halved by day 1 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average | 174/999 | ▲+15+9.3% | |
| 2 | Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average | 23/150 | ▪+0−2.1% | |
| 3 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 4 on average | 7/200 | ▼−2−20.0% | |
| 4 | Builders Like UsNA · groups of 32+ · monthly · 3 on average | 2/125 | ▼−4−67.1% | |
| 5 | Together We Rust | Build ServerNA · groups of 8+ · 3 on average | 1/125 | ▼−1−36.8% | |
| 6 | [NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 1 on average | 2/50 | ▲+2 |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on [US] Visuals Cinematic | Private?
The name of [US] Visuals Cinematic | Private carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs build & creative, no gathering: sandbox building only. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on [US] Visuals Cinematic | Private?
[US] Visuals Cinematic | Private uses a procedural map of size 4,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.
Activity
What is the rank of [US] Visuals Cinematic | Private?
In the top 28% of all ranked servers, [US] Visuals Cinematic | Private is #6,246 on player hours over the last seven days.
How many players does [US] Visuals Cinematic | Private have?
0 of 30 slots on [US] Visuals Cinematic | Private are filled at the moment. The seven-day average is 0 players, with a peak of 2. At 23:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
How does [US] Visuals Cinematic | Private handle wipe day?
Recent wipes at this server drew an average peak of 2 players. 14 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 1 when it did not hold.
How often does [US] Visuals Cinematic | Private wipe?
No next wipe can be predicted for [US] Visuals Cinematic | Private: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 6 days 12 hours ago the current world was created.
Server Overview
What is the location of [US] Visuals Cinematic | Private?
No region tag is published by [US] Visuals Cinematic | Private, though its name points to North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 193.31.31.106:28045 is its address.
How is the performance on [US] Visuals Cinematic | Private?
Average server fps for the last 48 hours is 77; the floor was 62. The entity count reached 124,221, covering buildings, deployables and all else in the world. Memory use peaked at 3,812 MB. A climbing entity count plus low fps is the lag players report.
[US] Visuals Cinematic | Private is on which Rust version?
The version in use at [US] Visuals Cinematic | Private: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of [US] Visuals Cinematic | Private?
The server is live: [US] Visuals Cinematic | Private is online. Its own uptime figure dates the last restart to roughly 35 hours ago. The last 7 full days give 99% uptime, 167 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
How should you interpret the tags on [US] Visuals Cinematic | Private?
These tags are published by [US] Visuals Cinematic | Private and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp30 (Max players): It holds 30 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^c (Creative): Sandbox rules: nothing to gather, and the build is yours; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
[US] Visuals Cinematic | Private appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include [US] Visuals Cinematic | Private: Modded Rust servers, Rust build and creative servers, Rust creative servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
How can I connect to [US] Visuals Cinematic | Private?
Type client.connect 193.31.31.106:28045 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2634,^c,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp30
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^c
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.