Test
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,987 top 66%
- Rank · 7d ago
- #15,100 ▲113 places up
- Last wipe
- 11d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 1.7 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 00:37 UTC11d ago | 1 | – | running | 1 |
| Fri 2 Oct, 07:26 UTC12d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 20/300 | ▼−12−36.8% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 19/225 | ▼−9−31.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−2−1.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 3/1000 | ▼−7−68.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 75 on average | 1/1000 | ▪+0 | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 5/700 | ▼−10−67.7% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Test?
No gather rate appears in the name of Test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Test?
Test uses a procedural map, which the game generates.
Player Count
Where does Test sit in the rankings?
For the last seven days, Test holds rank #14,987 on player hours, in the top 66% of all ranked servers.
How many players does Test have?
At present, Test is offline; the last sighting was 11 days 2 hours ago.
Wipe Frequency
How does Test handle wipe day?
The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak.
On what cycle does Test wipe?
The record holds too few of Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 11 days 3 hours ago the current world was created.
Server Overview
What is the server location for Test?
There is no region published for Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 193.32.126.176:28015.
Test runs which version of Rust?
Rust network protocol 2634 and build 166494 on Windows is what Test runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Test?
Offline at this moment: Test. Last seen 11 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 2 October 2026.
Tags & Filters
How should you interpret the tags on Test?
Published by Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Test appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to Test?
The console route: start Rust, press F1, enter client.connect 193.32.126.176:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.