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RUST ANALYTICS
LIVE35,127PLY11,471SRV
QUOTE 194.31.52.30:28015 Online checked 8m ago

Cucer Dev [8] | Night Zombies

moddedoxide
Players · last
0/ 8
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 8
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
#16,709
748 places up
Last wipe
69d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1200
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average26/300−12−31.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average21/245−5−17.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+2+2.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average7/1000−6−46.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−85.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average12/700−23−66.0%

Quick answers

from the figures on this page

Map and Rules

How is Cucer Dev [8] | Night Zombies configured in terms of rules and settings?

The name of Cucer Dev [8] | Night Zombies carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on Cucer Dev [8] | Night Zombies?

Cucer Dev [8] | Night Zombies uses a procedural map of size 1,200 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of Cucer Dev [8] | Night Zombies?

In the top 71% of all ranked servers, Cucer Dev [8] | Night Zombies is #15,961 on player hours over the last seven days.

How many players does Cucer Dev [8] | Night Zombies have?

0 of 8 slots on Cucer Dev [8] | Night Zombies are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

When does Cucer Dev [8] | Night Zombies schedule its wipes?

There are too few wipes on record for Cucer Dev [8] | Night Zombies to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 69 days 6 hours ago the current world was created.

Server Overview

What is the location of Cucer Dev [8] | Night Zombies?

No region is published by Cucer Dev [8] | Night Zombies. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 194.31.52.30:28015.

Is Cucer Dev [8] | Night Zombies performing well?

Server fps over the last 48 hours: 229 on average, 212 at the lowest. 4,792 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 1,555 MB. A climbing entity count plus low fps is the lag players report.

Cucer Dev [8] | Night Zombies runs which version of Rust?

The build is Rust network protocol 2631 and build 158240 on Linux, running on Cucer Dev [8] | Night Zombies. Your game needs the same protocol to get in; Steam takes care of the update.

Is Cucer Dev [8] | Night Zombies up, and how consistent is its uptime?

Cucer Dev [8] | Night Zombies is up. It is taking players now. Its own uptime figure dates the last restart to roughly 13 days 13 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Cucer Dev [8] | Night Zombies?

Published by Cucer Dev [8] | Night Zombies for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): It holds 8 slots; ts8 (Group limit): Team size stays at the game default of 8; v2631 (Protocol): To join, your game needs protocol 2631; cs158240 (Build): It runs build 158240; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Cucer Dev [8] | Night Zombies show up in Rust Analytics lists and filters?

On Rust Analytics, Cucer Dev [8] | Night Zombies matches these lists: Modded Rust servers and Rust zombie servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

What is the process to join Cucer Dev [8] | Night Zombies?

Type client.connect 194.31.52.30:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp8
Max players It holds 8 slots.
ts8
Group limit Team size stays at the game default of 8.
v2631
Protocol To join, your game needs protocol 2631.
cs158240
Build It runs build 158240.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.