Knas PvE Development
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,025 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 40d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average | 117/2000 | ▲+10+9.3% | |
| 2 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 195 on average | 227/2000 | ▲+1+0.4% | |
| 3 | 1[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average | 18/200 | ▲+3+20.0% | |
| 4 | 桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 71 on average | 25/100 | ▼−1−3.8% | |
| 5 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 90/200 | ▲+13+16.9% | |
| 6 | Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 62 on average | 33/100 | ▲+2+5.6% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Knas PvE Development?
No gather rate appears in the name of Knas PvE Development. Groups can contain a maximum of 8 players, the default for the game. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is played on Knas PvE Development?
The game generates the procedural map on Knas PvE Development.
Player Count
What position does Knas PvE Development hold in the server rankings?
For the last seven days, Knas PvE Development holds rank #15,025 on player hours, in the top – of all ranked servers.
How full is Knas PvE Development?
Right now, Knas PvE Development is offline; the last sighting was 30 days 7 hours ago.
Wipe Schedule
How often does Knas PvE Development wipe?
The record holds too few of Knas PvE Development's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 40 days 14 hours old.
Server Details
What is the location of Knas PvE Development?
No region is published by Knas PvE Development. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 194.50.234.79:28080.
Knas PvE Development is on which Rust version?
Rust network protocol 2633 and build 162929 on Windows is what Knas PvE Development runs. The protocol has to match for you to join, and Steam applies that update.
Is Knas PvE Development up, and how consistent is its uptime?
Offline at this moment: Knas PvE Development. Last seen 30 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Server Tags
How should you interpret the tags on Knas PvE Development?
Published by Knas PvE Development for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs162929 (Build): Build 162929; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^p (PvE): No fighting between players: the world is the threat; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Knas PvE Development?
The following Rust Analytics lists feature Knas PvE Development: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Joining the Server
How can I connect to Knas PvE Development?
The console route: start Rust, press F1, enter client.connect 194.50.234.79:28080. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs162929,ts8
Game
gmrust
mp10
ts8
v2633
cs162929
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.