pllm-test-1
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,899 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 69/300 | ▲+29+72.5% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 87/225 | ▲+28+46.6% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−2−2.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 16/1000 | ▼−10−38.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 6/1000 | ▼−2−20.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 33/700 | ▼−3−9.4% |
Quick answers
from the figures on this pageMap and Rules
How is pllm-test-1 configured in terms of rules and settings?
No gather rate is given in the name of pllm-test-1. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on pllm-test-1?
A procedural map runs on pllm-test-1, created by the game.
Population
What is the rank of pllm-test-1?
For the last seven days, pllm-test-1 holds rank #15,899 on player hours, in the top 72% of all ranked servers.
What is the population on pllm-test-1?
At present, pllm-test-1 is offline; the last sighting was 43 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does pllm-test-1 wipe?
There are too few wipes on record for pllm-test-1 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 44 hours.
Server Info
What is the location of pllm-test-1?
There is no region published for pllm-test-1. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 198.13.252.12:28115 is its address.
pllm-test-1 is on which Rust version?
The build is Rust network protocol 2634 and build 167584 on Linux, running on pllm-test-1. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is pllm-test-1 and is it currently online?
Offline at this moment: pllm-test-1. Last seen 43 hours ago. 13 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on pllm-test-1?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which pllm-test-1 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does pllm-test-1 show up in Rust Analytics lists and filters?
On Rust Analytics, pllm-test-1 matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
How can I connect to pllm-test-1?
The console route: start Rust, press F1, enter client.connect 198.13.252.12:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust
mp4
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.