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RUST ANALYTICS
LIVE43,509PLY11,484SRV
QUOTE 198.182.176.66:28015 Offline checked 4d ago

Brett's Rust Development Server

moddedoxide
Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,929
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average23/300+9+66.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average19/225−1−5.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+3+2.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average4/1000−1−17.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average4/1000+4
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average11/700+3+45.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Brett's Rust Development Server?

The name of Brett's Rust Development Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Brett's Rust Development Server?

A procedural map runs on Brett's Rust Development Server, created by the game.

Player Count

Where does Brett's Rust Development Server sit in the rankings?

For the last seven days, Brett's Rust Development Server holds rank #15,929 on player hours, in the top 72% of all ranked servers.

What is the population on Brett's Rust Development Server?

At present, Brett's Rust Development Server is offline; the last sighting was 4 days 9 hours ago. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does Brett's Rust Development Server wipe?

The record holds too few of Brett's Rust Development Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 13 days ago the current world was created.

Server Details

What is the location of Brett's Rust Development Server?

There is no region published for Brett's Rust Development Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 198.182.176.66:28015.

Brett's Rust Development Server is on which Rust version?

Rust network protocol 2634 and build 166494 on Windows is what Brett's Rust Development Server runs. Joining requires the same protocol on your game, which Steam updates.

Is Brett's Rust Development Server up, and how consistent is its uptime?

Offline at this moment: Brett's Rust Development Server. Last seen 4 days 9 hours ago. 0% is its uptime for the last 4 full days, 0 of 96 hours. The earliest Rust Analytics saw it was 10 October 2026.

Tags & Filters

How should you interpret the tags on Brett's Rust Development Server?

These tags are published by Brett's Rust Development Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): It holds 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Brett's Rust Development Server?

These Rust Analytics lists include Brett's Rust Development Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Brett's Rust Development Server?

The console route: start Rust, press F1, enter client.connect 198.182.176.66:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players It holds 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Game build: 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.