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RUST ANALYTICS
LIVE49,374PLY11,560SRV
QUOTE 199.47.146.194:27016 Online checked 12m ago

Benchmark Dev

moddedcarbon
Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,922
top 72%
Rank · 7d ago
#8,927
6995 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
200 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:30 UTC10d ago 2 – running 0
Sat 3 Oct, 02:14 UTC11d ago 2 – 1 days 0
Thu 1 Oct, 19:59 UTC FW13d ago 2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average38/300+24+175.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average32/225+6+21.8%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−2−2.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average8/1000−4−32.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000+2+65.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average18/700+5+39.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Benchmark Dev?

No gather rate appears in the name of Benchmark Dev. 200 players is the upper limit for a group. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on Benchmark Dev?

A procedural map of size 4,500 with seed 1337 runs on Benchmark Dev, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.

Population

Where does Benchmark Dev sit in the rankings?

In the top 72% of all ranked servers, Benchmark Dev is #15,922 on player hours over the last seven days.

How many players does Benchmark Dev have?

0 of 10 slots on Benchmark Dev are filled right now. Average players over the last seven days: 0.

Wipe Cycle

What happens on wipe day at Benchmark Dev?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 2 hours after the wipe, the crowd peaked.

On what cycle does Benchmark Dev wipe?

No next wipe can be predicted for Benchmark Dev: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 10 days 20 hours.

Server Info

Where can Benchmark Dev be found?

For Benchmark Dev, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 199.47.146.194:27016 is its address.

Is Benchmark Dev performing well?

Server fps over the last 48 hours: 60 on average, 59 at the lowest. The entity count reached 119,310, covering buildings, deployables and all else in the world. The memory ceiling reached 5,762 MB. Low fps and growing entities are the source of felt lag.

Benchmark Dev is on which Rust version?

The version in use at Benchmark Dev: Rust network protocol 2634 and build 166652, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Benchmark Dev?

Online at this moment: Benchmark Dev. 10 days 19 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Benchmark Dev?

Published by Benchmark Dev for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts200 (Group limit): Team size caps at 200; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Benchmark Dev?

These Rust Analytics lists include Benchmark Dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Benchmark Dev?

The console route: start Rust, press F1, enter client.connect 199.47.146.194:27016. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://cynic-hosting.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts200
Group limit Team size caps at 200.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.