Skip to the page
RUST ANALYTICS
LIVE31,970PLY11,447SRV
QUOTE 2.105.204.150:28015 Online checked 12m ago

HyperRev Rust Development | No EAC

moddedoxide
Players · last
0/ 4
−124h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
−1
no reading a day ago
7-day average
0
peak 1
Rank
#4,629
top 21%
Rank · 7d ago
#4,626
3 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
63
player hours, last seven days
Map
–
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75106:0012:0018:0016:0022:0004:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 18:25 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average33/300−20−38.1%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+0+0.5%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average3/1000−12−79.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average0/1000−6−100.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average9/700−5−36.5%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average4/200+1+41.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on HyperRev Rust Development | No EAC?

No gather rate appears in the name of HyperRev Rust Development | No EAC. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on HyperRev Rust Development | No EAC?

A procedural map runs on HyperRev Rust Development | No EAC, created by the game.

Population

What position does HyperRev Rust Development | No EAC hold in the server rankings?

For the last seven days, HyperRev Rust Development | No EAC holds rank #4,629 on player hours, in the top 21% of all ranked servers.

How many players does HyperRev Rust Development | No EAC have?

On HyperRev Rust Development | No EAC, 0 players are in now, out of 4 slots. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 06:00 UTC, with an average of 1 players.

Wipe Frequency

How does HyperRev Rust Development | No EAC handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does HyperRev Rust Development | No EAC wipe?

There are too few wipes on record for HyperRev Rust Development | No EAC to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 11 hours ago the current world was created.

Server Details

Where can HyperRev Rust Development | No EAC be found?

No region is published by HyperRev Rust Development | No EAC. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 2.105.204.150:28015 is its address.

HyperRev Rust Development | No EAC is on which Rust version?

Rust network protocol 2634 and build 167584 on Linux is what HyperRev Rust Development | No EAC runs. Joining requires the same protocol on your game, which Steam updates.

Is HyperRev Rust Development | No EAC up, and how consistent is its uptime?

The server is live: HyperRev Rust Development | No EAC is online. 88% is its uptime for the last 7 full days, 148 of 168 hours. The earliest Rust Analytics saw it was 21 September 2026.

Tags and Rankings

What is the meaning of the tags on HyperRev Rust Development | No EAC?

These tags are published by HyperRev Rust Development | No EAC and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does HyperRev Rust Development | No EAC show up in Rust Analytics lists and filters?

These Rust Analytics lists include HyperRev Rust Development | No EAC: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join HyperRev Rust Development | No EAC?

Type client.connect 2.105.204.150:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp4
Max players Slot count: 4.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.