Local Test
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #7,625 top 34%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- duo players per team
- Gather rate
- – no rate in the name
- Score
- 14 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, and #303 of the duo servers (top 70%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 21:10 UTC2d ago | 1 | – | running | 1 |
| Sat 10 Oct, 15:44 UTC3d ago | 1 | – | 1.2 days | 0 |
| Fri 9 Oct, 19:25 UTC4d ago | 1 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | TRAVELER DUO [MAX 2] Wipe 09.10EU · duo · weekly · 31 on average | 7/100 | ▼−2−24.5% | |
| 2 | 【独行侠】5倍|10.9新档|单双人|爆枪|月清蓝图EA · duo · weekly · 26 on average | 21/200 | ▲+1+4.1% | |
| 3 | DUO | ПАЛЯНИЦЯ | FULL WIPE 08.10 | UA | EU | UKRAINEEU · duo · weekly · 18 on average | 4/100 | ▼−1−24.1% | |
| 4 | 非肝帝勿入|10月2日|2倍|半月清|萌新特色EA · duo · biweekly · 5 on average | 0/100 | ▼−5−100.0% | |
| 5 | TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 09.10EU · duo · weekly · 5 on average | 1/100 | ▼−2−62.1% | |
| 6 | 404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 09.10EU · duo · monthly · 4 on average | 0/550 | ▪+0 |
Quick answers
from the figures on this pageMap and Rules
How is Local Test configured in terms of rules and settings?
No gather rate is given in the name of Local Test. duo caps groups at 2 players. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is played on Local Test?
Local Test uses a procedural map, which the game generates.
Population
Where does Local Test sit in the rankings?
In the top 34% of all ranked servers, Local Test is #7,625 on player hours over the last seven days. Among servers in duo, it stands at #303.
How full is Local Test?
1 of 50 slots on Local Test are filled at the moment. The seven-day average is 1 players, with a peak of 1. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 1 players.
Wipe Frequency
What can you expect on wipe day for Local Test?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does Local Test wipe?
Local Test wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 2 days 2 hours old.
Server Info
Where can Local Test be found?
No region is published by Local Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 2.26.250.204:28115.
What Rust version is Local Test running?
The build is Rust network protocol 2634 and build 167398 on Windows, running on Local Test. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Local Test?
Local Test is up. It is taking players now. 7 full days have passed with 9% uptime, 15 of 168 hours. First sighting by Rust Analytics: 18 September 2026.
Tags and Rankings
How should you interpret the tags on Local Test?
These tags are published by Local Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts2 (Group limit): Team size caps at 2; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Local Test?
On Rust Analytics, Local Test matches these lists: Duo Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 3 days.
How to Join
What is the process to join Local Test?
Type client.connect 2.26.250.204:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts2,^o^z
Game
gmrust
mp50
ts2
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.