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RUST ANALYTICS
LIVE44,708PLY11,551SRV
QUOTE 2.87.108.187:35005 Offline checked 19d ago

Tin & Blood

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,643
top 71%
Rank · 7d ago
#15,837
194 places up
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average161/225−11−6.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average118/200+16+15.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average417/425+20+5.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average142/200+51+56.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average26/250+0+0.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average120/175+33+38.1%

Quick answers

from the figures on this page

Rules & Settings

How is Tin & Blood configured in terms of rules and settings?

No gather rate is given in the name of Tin & Blood. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Tin & Blood?

A procedural map runs on Tin & Blood, created by the game.

Activity

What is the rank of Tin & Blood?

In the top 71% of all ranked servers, Tin & Blood is #15,643 on player hours over the last seven days.

What is the population on Tin & Blood?

At present, Tin & Blood is offline; the last sighting was 19 days 15 hours ago.

Wipe Frequency

On what cycle does Tin & Blood wipe?

There are too few wipes on record for Tin & Blood to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 32 days 4 hours.

Server Info

What is the server location for Tin & Blood?

There is no region published for Tin & Blood. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 2.87.108.187:35005 is its address.

Tin & Blood is on which Rust version?

Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Tin & Blood?

Offline at this moment: Tin & Blood. Last seen 19 days 15 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 24 September 2026.

Tags & Filters

How should you interpret the tags on Tin & Blood?

Published by Tin & Blood for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Tin & Blood?

The following Rust Analytics lists feature Tin & Blood: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Tin & Blood?

The console route: start Rust, press F1, enter client.connect 2.87.108.187:35005. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.