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RUST ANALYTICS
LIVE53,868PLY11,641SRV
QUOTE 201.10.76.60:28015 Offline checked 7d ago

Devblog 65 Legacy Server

Players · last
1/ 30
n/a24h
3% full
7-day avg 2 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 30
3% full
Change · 24h
n/a
no reading a day ago
7-day average
2
peak 2
Rank
#13,146
top 59%
Rank · 7d ago
#8,856
4290 places down
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average240/275+38+19.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average228/275+84+58.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average343/350−68−16.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average205/250+86+72.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average39/250+4+10.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average186/275+57+44.2%

Quick answers

from the figures on this page

Rules & Settings

How is Devblog 65 Legacy Server configured in terms of rules and settings?

No gather rate appears in the name of Devblog 65 Legacy Server. A group limit is not published. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is not active.

Which map is played on Devblog 65 Legacy Server?

Devblog 65 Legacy Server uses a procedural map, which the game generates.

Activity

What is the rank of Devblog 65 Legacy Server?

For the last seven days, Devblog 65 Legacy Server holds rank #13,146 on player hours, in the top 59% of all ranked servers.

How full is Devblog 65 Legacy Server?

Right now, Devblog 65 Legacy Server is offline; the last sighting was 7 days 10 hours ago. Average players over seven days: 2; peak: 2.

Wipe Schedule

On what cycle does Devblog 65 Legacy Server wipe?

No rhythm can be told for Devblog 65 Legacy Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 7 days 11 hours.

Server Overview

What is the server location for Devblog 65 Legacy Server?

There is no region published for Devblog 65 Legacy Server. Rust Analytics reports the location a server claims, not the machine's actual location. 201.10.76.60:28015 is its address.

Devblog 65 Legacy Server runs which version of Rust?

The version in use at Devblog 65 Legacy Server: Rust network protocol 2013, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is Devblog 65 Legacy Server up, and how consistent is its uptime?

No response from Devblog 65 Legacy Server. It was last seen 7 days 10 hours ago. 2% is its uptime for the last 7 full days, 3 of 168 hours. The earliest Rust Analytics saw it was 5 October 2026.

Tags & Filters

What is the meaning of the tags on Devblog 65 Legacy Server?

These tags are published by Devblog 65 Legacy Server and read by the game's server browser: mp30 (Max players): Slot count: 30; v2013 (Protocol): To join, your game needs protocol 2013; h241a841b (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Devblog 65 Legacy Server?

The following Rust Analytics lists feature Devblog 65 Legacy Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Devblog 65 Legacy Server?

Type client.connect 201.10.76.60:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,v2013,h241a841b,stok

Game

mp30
Max players Slot count: 30.
v2013
Protocol To join, your game needs protocol 2013.

Other

h241a841b
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.
stok
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.