Devblog 65 Legacy Server
Key statistics
the figures behind the quote- Players now
- 1/ 30 3% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 2 peak 2
- Rank
- #13,146 top 59%
- Rank · 7d ago
- #8,856 ▼4290 places down
- Last wipe
- 7d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 5 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 240/275 | ▲+38+19.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 228/275 | ▲+84+58.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 343/350 | ▼−68−16.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 205/250 | ▲+86+72.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 39/250 | ▲+4+10.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 186/275 | ▲+57+44.2% |
Quick answers
from the figures on this pageRules & Settings
How is Devblog 65 Legacy Server configured in terms of rules and settings?
No gather rate appears in the name of Devblog 65 Legacy Server. A group limit is not published. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is not active.
Which map is played on Devblog 65 Legacy Server?
Devblog 65 Legacy Server uses a procedural map, which the game generates.
Activity
What is the rank of Devblog 65 Legacy Server?
For the last seven days, Devblog 65 Legacy Server holds rank #13,146 on player hours, in the top 59% of all ranked servers.
How full is Devblog 65 Legacy Server?
Right now, Devblog 65 Legacy Server is offline; the last sighting was 7 days 10 hours ago. Average players over seven days: 2; peak: 2.
Wipe Schedule
On what cycle does Devblog 65 Legacy Server wipe?
No rhythm can be told for Devblog 65 Legacy Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 7 days 11 hours.
Server Overview
What is the server location for Devblog 65 Legacy Server?
There is no region published for Devblog 65 Legacy Server. Rust Analytics reports the location a server claims, not the machine's actual location. 201.10.76.60:28015 is its address.
Devblog 65 Legacy Server runs which version of Rust?
The version in use at Devblog 65 Legacy Server: Rust network protocol 2013, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is Devblog 65 Legacy Server up, and how consistent is its uptime?
No response from Devblog 65 Legacy Server. It was last seen 7 days 10 hours ago. 2% is its uptime for the last 7 full days, 3 of 168 hours. The earliest Rust Analytics saw it was 5 October 2026.
Tags & Filters
What is the meaning of the tags on Devblog 65 Legacy Server?
These tags are published by Devblog 65 Legacy Server and read by the game's server browser: mp30 (Max players): Slot count: 30; v2013 (Protocol): To join, your game needs protocol 2013; h241a841b (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Devblog 65 Legacy Server?
The following Rust Analytics lists feature Devblog 65 Legacy Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join Devblog 65 Legacy Server?
Type client.connect 201.10.76.60:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp30,v2013,h241a841b,stok
Game
mp30
v2013
Other
h241a841b
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.