2_X2 test
Key statistics
the figures behind the quote- Players now
- 0/ 650 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,601 top 72%
- Rank · 7d ago
- #15,831 ▼770 places down
- Last wipe
- 20d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 100 max players per team
- Gather rate
- 2x read from the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 648 on average | 164/200 | ▼−22−11.9% | |
| 2 | Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 423 on average | 105/150 | ▼−1−1.3% | |
| 3 | MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 301 on average | 58/500 | ▼−19−24.3% | |
| 4 | MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 293 on average | 4/1000 | ▼−19−82.3% | |
| 5 | Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 260 on average | 4/100 | ▼−3−40.0% | |
| 6 | Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 257 on average | 62/300 | ▼−4−5.7% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on 2_X2 test?
A gather rate of 2x appears in the name of 2_X2 test. Group size is capped at 100 players. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the current map on 2_X2 test?
A procedural map runs on 2_X2 test, created by the game.
Population
What position does 2_X2 test hold in the server rankings?
In the top 72% of all ranked servers, 2_X2 test is #16,601 on player hours over the last seven days.
How many players does 2_X2 test have?
At present, 2_X2 test is offline; the last sighting was 17 days 19 hours ago.
Wipe Schedule
How often does 2_X2 test wipe?
No rhythm can be told for 2_X2 test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 20 days.
Server Info
What is the server location for 2_X2 test?
For 2_X2 test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 202.155.9.79:35100.
2_X2 test runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on 2_X2 test. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of 2_X2 test?
Offline at this moment: 2_X2 test. Last seen 17 days 19 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 25 September 2026.
Tags & Filters
How should you interpret the tags on 2_X2 test?
These tags are published by 2_X2 test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp650 (Max players): Slot count: 650; ts100 (Group limit): 100 is the maximum team size; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature 2_X2 test?
On Rust Analytics, 2_X2 test matches these lists: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Connection
What is the process to join 2_X2 test?
The console route: start Rust, press F1, enter client.connect 202.155.9.79:35100. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp650,ptrak,$r?,v2633,gmrust,cs165217,ts100,^o^z
Game
gmrust
mp650
ts100
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.