Skip to the page
RUST ANALYTICS
LIVE50,729PLY11,570SRV
QUOTE 202.189.23.234:14230 Online EA checked 13m ago

#6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带

modded
Players · last
26/ 100
+3+13.5%24h
26% full
Day range 20 26
7-day avg 19 peak 26
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
26/ 100
26% full
Change · 24h
+3
+13.5% from 23
7-day average
19
peak 26
Rank
#780
top 4% · #65 in EA
Rank · 7d ago
#872
92 places up
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
3,145
player hours, last seven days
Map
3900
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
01020304000:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 26 players.

Server performance

025507510000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 4% of all ranked servers, top 12% in EA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
20
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctFri 18 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:41 UTC31m ago – – running 0
Thu 1 Oct, 21:25 UTC FW13d ago 21 – – 0
Fri 18 Sep, 23:01 UTC26d ago 19 held half 12.9 days 9

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1『芬达』100000倍/10.14/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 31 on average35/100+4+11.9%
2【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 26 on average20/200−1−5.2%
3[守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 24 on average30/100+1+3.8%
4#10-[搞就完了]10倍/10.14新档/无权/萌新首选EA · no group limit · 23 on average28/100−1−2.8%
5[守护]10倍/10.14新档/传送/萌新/乘风破浪EA · no group limit · 22 on average26/100+0+1.8%
6[霸道]10000000倍-10.14日-萌新首选-稳定长久EA · no group limit · 21 on average27/100−1−4.2%

Quick answers

from the figures on this page

Map and Rules

How is #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 configured in terms of rules and settings?

No gather rate is given in the name of #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带. A group limit is not published. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. VAC, Valve's anti-cheat, is enabled.

What is the current map on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?

A procedural map of size 3,900 with seed 1337 runs on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?

On seven-day player hours, #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 sits at #780, in the top 4% across ranked servers and #65 in Asia.

What is the population on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?

26 of 100 slots on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 are filled right now. The seven-day average is 19 players, with a peak of 26. At 12:00 UTC in the last 48 hours, it averaged 26 players, the busiest hour.

Wipe Cycle

How does #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 handle wipe day?

The average peak across its recent wipes is 20 players. 13 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often does #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 wipe?

No next wipe can be predicted for #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 13 days 1 hours.

Server Overview

Where can #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 be found?

With the EA tag, #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 lists itself in Asia. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 202.189.23.234:14230.

Is #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 performing well?

The last 48 hours average 69 server fps, the low being 42. 100,014 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,401 MB. What players feel as lag is low fps together with a rising entity count.

#6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 is on which Rust version?

The build is Rust network protocol 2634 on Windows, running on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带. The protocol has to match for you to join, and Steam applies that update.

How reliable is #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 and is it currently online?

#6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 is up. It is taking players now. The reported uptime puts its last restart at about 22 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?

These tags are published by #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; v2634 (Protocol): Protocol 2634: matching game versions are required to join; ptrak (Networking): RakNet, the network layer the game ships with; monthly (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; vanilla (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; oxide (Oxide): The plugin framework Oxide (uMod) is in use; modded (Modded): The Modded listing applies: plugins or settings change play; EA (East Asia): The server browser files it under East Asia; h454e9f56 (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself; stok (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?

These Rust Analytics lists include #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average.

Joining the Server

What is the process to join #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?

Type client.connect 202.189.23.234:14230 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,v2634,monthly,vanilla,EA,h454e9f56,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
v2634
Protocol Protocol 2634: matching game versions are required to join.
ptrak
Networking RakNet, the network layer the game ships with.

Wipe schedule

monthly
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

vanilla
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

oxide
Oxide The plugin framework Oxide (uMod) is in use.
modded
Modded The Modded listing applies: plugins or settings change play.

Region

EA
East Asia The server browser files it under East Asia.

Other

h454e9f56
Custom tag This tag is custom, applied by the owner or a plugin rather than by Rust itself.
stok
Custom tag This tag is custom, applied by the owner or a plugin rather than by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.