#6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带
Key statistics
the figures behind the quote- Players now
- 26/ 100 26% full
- Change · 24h
- ▲+3 +13.5% from 23
- 7-day average
- 19 peak 26
- Rank
- #780 top 4% · #65 in EA
- Rank · 7d ago
- #872 ▲92 places up
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 3,145 player hours, last seven days
- Map
- 3900 Procedural Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 26 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 12% in EA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 13 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 20 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:41 UTC31m ago | – | – | running | 0 |
| Thu 1 Oct, 21:25 UTC FW13d ago | 21 | – | – | 0 |
| Fri 18 Sep, 23:01 UTC26d ago | 19 | held half | 12.9 days | 9 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 『芬达』100000倍/10.14/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 31 on average | 35/100 | ▲+4+11.9% | |
| 2 | 【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 26 on average | 20/200 | ▼−1−5.2% | |
| 3 | [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 24 on average | 30/100 | ▲+1+3.8% | |
| 4 | #10-[搞就完了]10倍/10.14新档/无权/萌新首选EA · no group limit · 23 on average | 28/100 | ▼−1−2.8% | |
| 5 | [守护]10倍/10.14新档/传送/萌新/乘风破浪EA · no group limit · 22 on average | 26/100 | ▪+0+1.8% | |
| 6 | [霸道]10000000倍-10.14日-萌新首选-稳定长久EA · no group limit · 21 on average | 27/100 | ▼−1−4.2% |
Quick answers
from the figures on this pageMap and Rules
How is #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 configured in terms of rules and settings?
No gather rate is given in the name of #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带. A group limit is not published. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. VAC, Valve's anti-cheat, is enabled.
What is the current map on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?
A procedural map of size 3,900 with seed 1337 runs on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
What is the rank of #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?
On seven-day player hours, #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 sits at #780, in the top 4% across ranked servers and #65 in Asia.
What is the population on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?
26 of 100 slots on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 are filled right now. The seven-day average is 19 players, with a peak of 26. At 12:00 UTC in the last 48 hours, it averaged 26 players, the busiest hour.
Wipe Cycle
How does #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 handle wipe day?
The average peak across its recent wipes is 20 players. 13 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
How often does #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 wipe?
No next wipe can be predicted for #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 13 days 1 hours.
Server Overview
Where can #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 be found?
With the EA tag, #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 lists itself in Asia. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 202.189.23.234:14230.
Is #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 performing well?
The last 48 hours average 69 server fps, the low being 42. 100,014 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,401 MB. What players feel as lag is low fps together with a rising entity count.
#6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 is on which Rust version?
The build is Rust network protocol 2634 on Windows, running on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带. The protocol has to match for you to join, and Steam applies that update.
How reliable is #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 and is it currently online?
#6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 is up. It is taking players now. The reported uptime puts its last restart at about 22 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?
These tags are published by #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; v2634 (Protocol): Protocol 2634: matching game versions are required to join; ptrak (Networking): RakNet, the network layer the game ships with; monthly (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; vanilla (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; oxide (Oxide): The plugin framework Oxide (uMod) is in use; modded (Modded): The Modded listing applies: plugins or settings change play; EA (East Asia): The server browser files it under East Asia; h454e9f56 (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself; stok (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?
These Rust Analytics lists include #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average.
Joining the Server
What is the process to join #6-[搞就完了]1000倍/10.14新档/全解秒造/战争地带?
Type client.connect 202.189.23.234:14230 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,v2634,monthly,vanilla,EA,h454e9f56,stok,gmrust,oxide,modded
Game
gmrust
mp100
v2634
ptrak
Wipe schedule
monthly
Difficulty
vanilla
Mods and access
oxide
modded
Region
EA
Other
h454e9f56
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
