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RUST ANALYTICS
LIVE38,804PLY11,462SRV
QUOTE 203.16.163.98:20285 Online checked 9m ago

DieNuckelndenNuckler

moddedoxide
Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#5,023
top 23%
Rank · 7d ago
#4,308
715 places down
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
50
player hours, last seven days
Map
4500
Procedural Map · seed 1722427781
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5203:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.2 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:41 UTC FW13d ago 2 – running 0
Mon 28 Sep, 14:28 UTC16d ago 3 halved by day 1 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average14/300−7−33.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average15/225−7−31.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100−1−1.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average3/1000−2−41.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average0/1000−1
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average5/700−5−51.2%

Quick answers

from the figures on this page

Server Rules

How is DieNuckelndenNuckler configured in terms of rules and settings?

No gather rate is given in the name of DieNuckelndenNuckler. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on DieNuckelndenNuckler?

DieNuckelndenNuckler uses a procedural map of size 4,500 with seed 1722427781, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does DieNuckelndenNuckler hold in the server rankings?

In the top 23% of all ranked servers, DieNuckelndenNuckler is #5,023 on player hours over the last seven days.

How many players does DieNuckelndenNuckler have?

0 of 10 slots on DieNuckelndenNuckler are filled at the moment. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 13:00 UTC, with an average of 2 players.

Wipe Cycle

What can you expect on wipe day for DieNuckelndenNuckler?

The average peak across its recent wipes is 2 players. On the latest wipe, 2 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

On what cycle does DieNuckelndenNuckler wipe?

No rhythm can be told for DieNuckelndenNuckler yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 13 days 7 hours ago the current world was created.

Server Overview

What is the server location for DieNuckelndenNuckler?

No region is published by DieNuckelndenNuckler. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 203.16.163.98:20285.

Is DieNuckelndenNuckler performing well?

Server fps over the last 48 hours: 125 on average, 88 at the lowest. At its peak it held 134,351 entities: buildings, deployables and the rest of the world. Up to 5,675 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is DieNuckelndenNuckler running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on DieNuckelndenNuckler. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of DieNuckelndenNuckler?

The server is live: DieNuckelndenNuckler is online. The reported uptime puts its last restart at about 20 hours ago. 7 full days have passed with 98% uptime, 165 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on DieNuckelndenNuckler?

These tags are published by DieNuckelndenNuckler and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does DieNuckelndenNuckler show up in Rust Analytics lists and filters?

On Rust Analytics, DieNuckelndenNuckler matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join DieNuckelndenNuckler?

Type client.connect 203.16.163.98:20285 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.