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RUST ANALYTICS
LIVE47,967PLY11,541SRV
QUOTE 204.191.220.196:28115 Online checked 7m ago

OW Mad Science: Events server

vanillamoddedoxide
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,506
top 29%
Rank · 7d ago
#15,954
9448 places up
Last wipe
13d ago
no schedule published
Next wipe
21d 19h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
23
player hours, last seven days
Map
3400
Procedural Map · seed 1648840555
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 19h

The force wipe · high confidence

wipe-day peak
0
players, last three wipes

Coming wipes

  1. 21d 19hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:13 UTC FW13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average35/300+21+154.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average24/225−2−8.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average6/1000−6−49.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000+2+65.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average15/700+2+16.2%

Quick answers

from the figures on this page

Map and Rules

How is OW Mad Science: Events server configured in terms of rules and settings?

No gather rate is given in the name of OW Mad Science: Events server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

What is the current map on OW Mad Science: Events server?

The map on OW Mad Science: Events server is procedural, size 3,400, with seed 1648840555, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does OW Mad Science: Events server hold in the server rankings?

In the top 29% of all ranked servers, OW Mad Science: Events server is #6,506 on player hours over the last seven days.

How many players does OW Mad Science: Events server have?

On OW Mad Science: Events server, 0 players are in now, out of 100 slots. Average players over seven days: 0; peak: 2.

Wipe Schedule

What can you expect on wipe day for OW Mad Science: Events server?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does OW Mad Science: Events server wipe?

Once a month, at the force wipe, OW Mad Science: Events server wipes. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 13 days 4 hours ago the current world was created.

Server Details

What is the location of OW Mad Science: Events server?

For OW Mad Science: Events server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 204.191.220.196:28115.

What is the performance like on OW Mad Science: Events server?

Average server fps for the last 48 hours is 129; the floor was 55. The entity count reached 67,494, covering buildings, deployables and all else in the world. Memory use peaked at 3,579 MB. What players feel as lag is low fps together with a rising entity count.

OW Mad Science: Events server is on which Rust version?

Rust network protocol 2634 and build 166494 on Linux is what OW Mad Science: Events server runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is OW Mad Science: Events server and is it currently online?

Online at this moment: OW Mad Science: Events server. The reported uptime puts its last restart at about 13 days 2 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on OW Mad Science: Events server?

These tags are published by OW Mad Science: Events server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

OW Mad Science: Events server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include OW Mad Science: Events server: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join OW Mad Science: Events server?

The console route: start Rust, press F1, enter client.connect 204.191.220.196:28115. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://www.obsidianworlds.com/rust/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build It runs build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.