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RUST ANALYTICS
LIVE38,804PLY11,462SRV
QUOTE 206.72.195.74:27041 Online checked 10m ago

For Example Nothing...

moddedoxide
Players · last
1/ 40
+024h
2% full
Day range 0 2
7-day avg 1 peak 5
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
1/ 40
2% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 5
Rank
#4,102
top 18%
Rank · 7d ago
#4,818
716 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
91
player hours, last seven days
Map
4000
Procedural Map · seed 2026680033
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

01020304003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
4
players, last three wipes
crowd held
50%
else halves by day 3

The first 48 hours of its last wipes

Sat 3 OctMon 28 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 00:16 UTC12d ago 3 – running 0
Mon 28 Sep, 20:26 UTC16d ago 6 halved by day 3 4.2 days 2
Thu 17 Sep, 18:54 UTC27d ago 4 held half 11.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average14/300−7−33.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average15/225−7−31.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100−1−1.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average3/1000−2−41.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average0/1000−1
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average5/700−5−51.2%

Quick answers

from the figures on this page

Server Rules

How is For Example Nothing... configured in terms of rules and settings?

The name of For Example Nothing... carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is disabled.

Which map is played on For Example Nothing...?

A procedural map of size 4,000 with seed 2026680033 runs on For Example Nothing..., created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does For Example Nothing... sit in the rankings?

In the top 18% of all ranked servers, For Example Nothing... is #4,102 on player hours over the last seven days.

What is the population on For Example Nothing...?

On For Example Nothing..., 1 players are in now, out of 40 slots. The seven-day average is 1 players, with a peak of 5. At 22:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Schedule

What happens on wipe day at For Example Nothing...?

The average peak across its recent wipes is 4 players. 3 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. If it did not hold, by day 3 the crowd dropped below half.

When does For Example Nothing... schedule its wipes?

For Example Nothing... wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 2 hours ago the current world was created.

Server Details

What is the server location for For Example Nothing...?

For For Example Nothing..., no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 206.72.195.74:27041.

Is For Example Nothing... performing well?

The last 48 hours average 40 server fps, the low being 40. At its peak it held 95,255 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,634 MB. A climbing entity count plus low fps is the lag players report.

For Example Nothing... runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on For Example Nothing.... Joining requires the same protocol on your game, which Steam updates.

How reliable is For Example Nothing... and is it currently online?

For Example Nothing... is up. It is taking players now. 15 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 99% uptime, 167 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on For Example Nothing...?

Published by For Example Nothing... for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature For Example Nothing...?

The following Rust Analytics lists feature For Example Nothing...: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join For Example Nothing...?

The console route: start Rust, press F1, enter client.connect 206.72.195.74:27041. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://www.gamehostbros.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.